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Porting to Iphone/ipod Touch
Posted: 18.07.2008, 13:24
by SpyroTDR
Hi All,
I am a registered iphone Developer and am interested in porting the source code to the iphone/ipod touch. I have used Celestia for many years and think it is an invaluable piece of software to have.
I am posting to simply ask if anyone who is also part of the Apple SDK community would like to help on this port via each person having a section to port then compiling the source at the end to build the app.
Any replies welcome.
-A
Re: Porting to Iphone/ipod Touch
Posted: 18.07.2008, 14:23
by ElChristou
Celestia on iphone!? Won't the screen be too small to take advantage of Celestia?? (I already find my 1680x1050 small
)
Re: Porting to Iphone/ipod Touch
Posted: 18.07.2008, 14:38
by SpyroTDR
It won't be used as your main Celestia viewer. It will be used for an on-the-go experience, at work or out and about. It will have to be cut down a bit however.
Re: Porting to Iphone/ipod Touch
Posted: 18.07.2008, 15:01
by ElChristou
SpyroTDR wrote:It won't be used as your main Celestia viewer. It will be used for an on-the-go experience, at work or out and about. It will have to be cut down a bit however.
That's for sure! Now the question is still open even on-the-go; imagine you are in a conference, talk to guys who don't know Celestia and say:
"wait, got it on my iphone; look see the small blue dot? it's the earth; look at this magnificent 32k VT! and what about this 128k normalmap?? Incredible isn't it?? Look I point on Sirius... wait... fu%# my finger is too big so select it... etc... "
Ok, ok, this conversation is stupid but you see what I mean?
And what do you mean by "will have to be cut down a bit"?
Re: Porting to Iphone/ipod Touch
Posted: 18.07.2008, 15:48
by SpyroTDR
You do realise you can zoom in on the iphone right?
Cutting it down will mean keeping as many bells and whistles as I can, but realise the Power VM GPU is not exactly the worlds fastest GPU. It would run Celestia, but it won't look how an iMAC or PC will.
Re: Porting to Iphone/ipod Touch
Posted: 18.07.2008, 16:22
by ElChristou
SpyroTDR wrote:You do realise you can zoom in on the iphone right?
Oops, what stupid I'm! I completely forgot this point...
SpyroTDR wrote:Cutting it down will mean keeping as many bells and whistles as I can, but realise the Power VM GPU is not exactly the worlds fastest GPU. It would run Celestia, but it won't look how an iMAC or PC will.
So in a few words,
you want to hack down hundreds/thousands of hours of hard work involving high mathematic and physics ???... you must be a VERY talented coder...
Re: Porting to Iphone/ipod Touch
Posted: 27.08.2008, 01:54
by halkun
Not only this, the iPhone SDK is incompatible with GPL, and you are not allowed to run scripts within you iPhone app. Try making a roguelike game first....
Re: Porting to Iphone/ipod Touch
Posted: 15.07.2009, 07:09
by Niciaf
I think this would be an excellent application on the iPhone,
and should work well, have a look at google earth that runs sweet on the screen!
If I could code this is what I'd be doing...........