resolution idea
Posted: 23.10.2002, 05:14
http://www.nvidia.com/view.asp?IO=earthviewer
anyone with an nvidia card should try that out.
instead of having one large texture (8K by ...) for a planet, why not divide up the textures.
on earthviewer, I can zoom down to the street level and see houses.
the idea is sort of like the model LOD code that Intel created (less polys further away, more closer up.)
in this case, when you're far out, you can use something like a 512x384 or so texture for the surface of earth, and then start loading more detailed textures as you get closer (IE: the next level down gets loaded as you get into the current level.) that way, all you're doing is swapping textures in and out of memory. older cards could (theoretically) benefit from this.
this would probably be very difficult to implement, so I don't expect it to happen, but it is food for thought...
anyone with an nvidia card should try that out.
instead of having one large texture (8K by ...) for a planet, why not divide up the textures.
on earthviewer, I can zoom down to the street level and see houses.
the idea is sort of like the model LOD code that Intel created (less polys further away, more closer up.)
in this case, when you're far out, you can use something like a 512x384 or so texture for the surface of earth, and then start loading more detailed textures as you get closer (IE: the next level down gets loaded as you get into the current level.) that way, all you're doing is swapping textures in and out of memory. older cards could (theoretically) benefit from this.
this would probably be very difficult to implement, so I don't expect it to happen, but it is food for thought...