Cube to Fish

The place to discuss creating, porting and modifying Celestia's source code.
Topic author
imperius2
Posts: 2
Joined: 05.10.2007
With us: 17 years 1 month

Cube to Fish

Post #1by imperius2 » 06.10.2007, 11:37

Hello i am new and i want to ask some help

does anyone have any idea how to turn a cubemap into a fisheye?

P.S: I want general information only, althought some pseudocode could be accepted. PLEASE HELP :?:

ElChristou
Developer
Posts: 3776
Joined: 04.02.2005
With us: 19 years 9 months

Re: Cube to Fish

Post #2by ElChristou » 06.10.2007, 11:53

imperius2 wrote:Hello i am new and i want to ask some help

does anyone have any idea how to turn a cubemap into a fisheye?


But Celestia don't use cubemaps and is not yet adapted to fisheye projection... Are you sure your question is related to Celestia development?
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Larre
Posts: 17
Joined: 08.11.2007
With us: 17 years
Location: Jackson, Wyoming

Re: Cube to Fish

Post #3by Larre » 13.12.2007, 23:11

imperius2 wrote:Hello i am new and i want to ask some help

does anyone have any idea how to turn a cubemap into a fisheye?

P.S: I want general information only, althought some pseudocode could be accepted. PLEASE HELP :?:
This can be a part of Celestia Development, if he wants to convert the source code so that Celestia can project a fisheye view. Might be an interesting subject..

Peace, Larre..

Mark_Cartagine
Posts: 5
Joined: 09.12.2007
With us: 16 years 11 months

Post #4by Mark_Cartagine » 14.12.2007, 13:41

I think planetarium operators would welcome this development. It brings us one step closer to projecting Celestia in real time on a dome!


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