Latest CVS - Some Questions
Posted: 27.08.2007, 15:47
I have managed to compile the latest CVS release under VS2005 and I have some questions:
1. Glutmain.cpp - is it important? (Note: I excluded it from the build)
2. Spice.lib - is there a .dll for this?
3. Joystick control - Which file has the F8 toggle in it? (Note: Its not with the rest of the key mappings)
4. 3dsmesh.cpp - This file has coding errors, is it important?
5. Lua Edu Utils - This has no effect when integrated into the extras folder and config file, am I missing some code?
6. solarsysxml.cpp - This file has coding errors, so I excluded it, is it important?
7. oggtheoracapture.cpp - Has coding errors, so it was excluded, is it important?
8. celx.cpp (celestia project) - Again, coding errors, is this important?
Some additional questions:
1. Is there any way of adding explosion effects, for example, a supernova?
2. I know that objects can be scripted, however, can I use an external app to control the movement of objects?
3. Is there any method to enable/disable rendering of specific objects, rather than entire groups?
4. How do you obtain the absolute co-ordinates of an object (i.e. planets, asteroids, satellites)?
1. Glutmain.cpp - is it important? (Note: I excluded it from the build)
2. Spice.lib - is there a .dll for this?
3. Joystick control - Which file has the F8 toggle in it? (Note: Its not with the rest of the key mappings)
4. 3dsmesh.cpp - This file has coding errors, is it important?
5. Lua Edu Utils - This has no effect when integrated into the extras folder and config file, am I missing some code?
6. solarsysxml.cpp - This file has coding errors, so I excluded it, is it important?
7. oggtheoracapture.cpp - Has coding errors, so it was excluded, is it important?
8. celx.cpp (celestia project) - Again, coding errors, is this important?
Some additional questions:
1. Is there any way of adding explosion effects, for example, a supernova?
2. I know that objects can be scripted, however, can I use an external app to control the movement of objects?
3. Is there any method to enable/disable rendering of specific objects, rather than entire groups?
4. How do you obtain the absolute co-ordinates of an object (i.e. planets, asteroids, satellites)?