Celestia needs IMHO a FPS limiter range 1-100.
Posted: 15.01.2007, 20:08
Hi, Scuse my English, I am French.
I just discovered Celestia. This software roxs, but needs badly a FPS limiter in order to become a great, universal software, usable on all classes of PCs.
When I look the Earth from near, my Core 2 Duo processor appears to be used at 100% !!! . I think that Celestia is stupidely trying to display like 400-900? or 2222 ??? Frames Per Second. Vampirizing all the ressources of the computer. Overheating CPU and GPU, wasting energy too...
In fact, 35-50 FPS would be sufficient for a good and fluid display and would save computer ressources for other work on backgroud. And would save computer life duration and stability too.
I asked for "FPS limiter" to be implemented in a 3D-Game ( Everquest ). They did it and this worked perfectly, avoiding for example for a laptop to reboot because of overheating, and the possibility added to use another application while game was running.
So, you can begin of thinking of this enhancement now. I cant help you this way because I am newbie on 3D programming languages. But I think that my proposition is very usefull.
Just implement a FPS limiter adjustable between 1 and 100 FPS... TY GREAT CREATORS.
IF.
I just discovered Celestia. This software roxs, but needs badly a FPS limiter in order to become a great, universal software, usable on all classes of PCs.
When I look the Earth from near, my Core 2 Duo processor appears to be used at 100% !!! . I think that Celestia is stupidely trying to display like 400-900? or 2222 ??? Frames Per Second. Vampirizing all the ressources of the computer. Overheating CPU and GPU, wasting energy too...
In fact, 35-50 FPS would be sufficient for a good and fluid display and would save computer ressources for other work on backgroud. And would save computer life duration and stability too.
I asked for "FPS limiter" to be implemented in a 3D-Game ( Everquest ). They did it and this worked perfectly, avoiding for example for a laptop to reboot because of overheating, and the possibility added to use another application while game was running.
So, you can begin of thinking of this enhancement now. I cant help you this way because I am newbie on 3D programming languages. But I think that my proposition is very usefull.
Just implement a FPS limiter adjustable between 1 and 100 FPS... TY GREAT CREATORS.
IF.