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1.5.0CVS doesn't label stars
Posted: 20.11.2006, 09:34
by Adirondack
When I mark the checkbox "Label Stars" at "View Options" no stars are labeled in my CVS061108 (WIN32) version.
I can't believe that nobody else had noticed that bug.
Adirondack
Re: 1.5.0CVS doesn't label stars
Posted: 20.11.2006, 10:23
by ElChristou
Adirondack wrote:...I can't believe that nobody else had noticed that bug...
This is really not a new bug unfortunatly... it should be solved in 1.5.0...
Re: 1.5.0CVS doesn't label stars
Posted: 20.11.2006, 12:32
by t00fri
Adirondack wrote:When I mark the checkbox "Label Stars" at "View Options" no stars are labeled in my CVS061108 (WIN32) version.
I can't believe that nobody else had noticed that bug.
Adirondack
It's NOT a bug. It's a temporary feature, typical for CVS code. The labeling is attached ONLY to Chris' NEW star code that has to be activated for now with the key @=SHIFT+2, before labels may become visible.
The labelling does NOT support all rendering paths anymore, however.
Bye Fridger
Posted: 20.11.2006, 15:39
by Adirondack
This is really not a new bug unfortunatly...
It's NOT a bug. It's a temporary feature, typical for CVS code. The labeling is attached ONLY to Chris' NEW star code that has to be activated for now with the key @=SHIFT+2, before labels may become visible.
Thanks!
Adirondack
Posted: 20.11.2006, 19:02
by Joe
Hi, Celestia Members
This topic was recently well explained by Selden
http://www.shatters.net/forum/viewtopic.php?t=10401
Posted: 21.11.2006, 12:02
by chris
I just committed a change to CVS that enables star labeling for the old star rendering path.
--Chris
Posted: 21.11.2006, 23:44
by Sui Ota
I tried, but the labels are blinking, depending on the distance.
with Windows XP SP2, Radeon 9200 SE, Render Path: Basic, Multitexture
Posted: 22.11.2006, 02:18
by selden
I'm also seeing star labels blink in Basic and Multitexture mode. They appear, blinking, while Celestia is moving toward having the Sun centered, and are on continuously whle the viewpoint is looking at the Sun without moving. Then they blink while the viewpoint is moving to the Earth, and when the viewpoint reaches the Earth, the star labels disappear. The symptoms are the same whether or not HDR is enabled, although HDR being enabled doesn't change the appearence of anything in those two Render paths.
The star labels are visible and stable in any of the vertex program paths, but only if the HDR code is enabled. Otherwise they're invisible.
System:
1GB 3.4GHz P4-550, WinXP Pro SP2
128MB GF 6600GT, ForceWare v91.47
Celestia built from CVS at 9PM US EST
Posted: 22.11.2006, 06:10
by chris
The flickering of star labels with the old star code is now fixed. The culprit was an uninitialized variable.
--Chris
Posted: 22.11.2006, 12:08
by selden
Yup!
Works fine as of 7am EST this morning. (Nov 22)
Posted: 27.11.2006, 22:06
by Adirondack
Thanks, Chris.
Adirondack