1.2.5 pre 4 Comments and suggestions
Posted: 25.09.2002, 07:06
Yesterday I've downloaded and installed the version 1.2.5 pre 4, but I have experienced some problems with Saturn.
I have an Hercules 3D Prophet Graphics adapter with the ATI Radeon 8500 GPU, an AMD Athlon XP 1900+ CPU and Windows XP.
On my PC With the 1.2.4 version Saturn is visualized correctly with the planet shadow on the rings and a framerate of about 90.
With the 1.2.5 pre 4 the framerate in the solar system remains around 100-120. But when I go to saturn it slows down to 2-3 , and the ring shadow on the planet have discontinuities. Also if I disable the rings shadows the framerate remains very low (3-4). It increases to about 20-30 if I rotate the visualization from an equatorial point of view so the saturn rings are viewed from side.
Comet ion tails are displayed gracefully. But I think that the ion tail should disappear when the comet is very far from the sun because of the solar wind intensity decreases. It should be not very difficult to implement this feature I think, I've noticed that the ion tail is rotated correctly toward to the Sun so the ion tail intensity calculations should be done when the object is reoriented.
When I display orbits in close range visualizations the line does not fit with the object position and the lines tilt fastidiously. This problem is present in 1.2.4 too. I think that is caused by the approximations dued of the limited number of points of the shape of the orbit. Perhaps should help if the orbit points of the selected object should be recalculated each frame forcing the first to the center of the object. It should be not very difficult to implement and not very expensive in computing time terms.
Obviously with my PC I still don't see Pixel shaders and Vertex shaders effects. I've seen some OpenGL demos from the ATI Radeon that uses these effects. I'll investigate over this fact and if I'll discover something all'give you the references.
I hope that these suggestions could help.
Congratulations to Chris.
Celestia is great! I love this program.
I have an Hercules 3D Prophet Graphics adapter with the ATI Radeon 8500 GPU, an AMD Athlon XP 1900+ CPU and Windows XP.
On my PC With the 1.2.4 version Saturn is visualized correctly with the planet shadow on the rings and a framerate of about 90.
With the 1.2.5 pre 4 the framerate in the solar system remains around 100-120. But when I go to saturn it slows down to 2-3 , and the ring shadow on the planet have discontinuities. Also if I disable the rings shadows the framerate remains very low (3-4). It increases to about 20-30 if I rotate the visualization from an equatorial point of view so the saturn rings are viewed from side.
Comet ion tails are displayed gracefully. But I think that the ion tail should disappear when the comet is very far from the sun because of the solar wind intensity decreases. It should be not very difficult to implement this feature I think, I've noticed that the ion tail is rotated correctly toward to the Sun so the ion tail intensity calculations should be done when the object is reoriented.
When I display orbits in close range visualizations the line does not fit with the object position and the lines tilt fastidiously. This problem is present in 1.2.4 too. I think that is caused by the approximations dued of the limited number of points of the shape of the orbit. Perhaps should help if the orbit points of the selected object should be recalculated each frame forcing the first to the center of the object. It should be not very difficult to implement and not very expensive in computing time terms.
Obviously with my PC I still don't see Pixel shaders and Vertex shaders effects. I've seen some OpenGL demos from the ATI Radeon that uses these effects. I'll investigate over this fact and if I'll discover something all'give you the references.
I hope that these suggestions could help.
Congratulations to Chris.
Celestia is great! I love this program.