CVS compile fails for me since Oct 20
Posted: 04.11.2006, 11:47
Hi.
Since a couple of weeks I've been compiling Celestia for myself and I quite enjoy it - i think it's the real Celestia feeling, being up to date with the development!
According to wcomer's instructions in the respective sticky topic on top of this forum I'm using Tortoise CVS (without any problems), MS Visual C++ Toolkit 2003 and the Microsoft Platform SDK.
At October 20 (about two weeks ago) I successfully compiled the CVS Celestia version (with CVS updated before) for the last time.
Any further compile at later dates failed.
The output of makerelease follows:
My system configuration:
DualCore Intel Pentium D 830, 3033 MHz
Memory 1022 MB
nVIDIA GeForce 6700 XL, memory 128 MB, ForceWare 81.82, OpenGL 2.0.1
Windows XP Home
Celestia CVS (last update today (11/04/2006) about 11:15 AM GMT)
Any help is very much appreciated - I miss the REAL Celestia feeling (and the latest bug fixes).
Thank you!
Bye
Andy
Since a couple of weeks I've been compiling Celestia for myself and I quite enjoy it - i think it's the real Celestia feeling, being up to date with the development!
According to wcomer's instructions in the respective sticky topic on top of this forum I'm using Tortoise CVS (without any problems), MS Visual C++ Toolkit 2003 and the Microsoft Platform SDK.
At October 20 (about two weeks ago) I successfully compiled the CVS Celestia version (with CVS updated before) for the last time.
Any further compile at later dates failed.
The output of makerelease follows:
Code: Select all
cd celutil
nmake /NOLOGO util.mak MFLAGS=-MD CFG=Release
'.\Release\cel_utils.lib' is up-to-date
cd ..
cd celmath
nmake /NOLOGO math.mak MFLAGS=-MD CFG=Release
'.\Release\cel_math.lib' is up-to-date
cd ..
cd cel3ds
nmake /NOLOGO 3ds.mak MFLAGS=-MD CFG=Release
'.\Release\cel_3ds.lib' is up-to-date
cd ..
cd celtxf
nmake /NOLOGO txf.mak MFLAGS=-MD CFG=Release
'.\Release\cel_txf.lib' is up-to-date
cd ..
cd celengine
nmake /NOLOGO engine.mak MFLAGS=-MD CFG=Release SPICE=
'.\Release\cel_engine.lib' is up-to-date
cd ..
cd celestia
nmake /NOLOGO celestia.mak MFLAGS=-MD CFG=Release SPICE=
link.exe @C:\DOKUME~1\Andreas\LOKALE~1\Temp\nmCE.tmp
cel_engine.lib(simulation.obj) : error LNK2019: unresolved external symbol "public: class Selection __thiscall Universe::find(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class Selection *,int,bool)" (?find@Universe@@QAE?AVSelection@@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PAV2@H_N@Z) referenced in function "public: class Selection __thiscall Simulation::findObject(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,bool)" (?findObject@Simulation@@QAE?AVSelection@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N@Z)
cel_engine.lib(simulation.obj) : error LNK2019: unresolved external symbol "public: class Selection __thiscall Universe::findPath(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &,class Selection *,int,bool)" (?findPath@Universe@@QAE?AVSelection@@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@PAV2@H_N@Z) referenced in function "public: class Selection __thiscall Simulation::findObjectFromPath(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,bool)" (?findObjectFromPath@Simulation@@QAE?AVSelection@@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@_N@Z)
.\Release\celestia.exe : fatal error LNK1120: 2 unresolved externals
My system configuration:
DualCore Intel Pentium D 830, 3033 MHz
Memory 1022 MB
nVIDIA GeForce 6700 XL, memory 128 MB, ForceWare 81.82, OpenGL 2.0.1
Windows XP Home
Celestia CVS (last update today (11/04/2006) about 11:15 AM GMT)
Any help is very much appreciated - I miss the REAL Celestia feeling (and the latest bug fixes).
Thank you!
Bye
Andy