john71 wrote:I've been saying this for months.
And never provided "Help->OpenGL info" output
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GL_AMD_seamless_cubemap_per_texture
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GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
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GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
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GL_ARB_conservative_depth
GL_ARB_compute_shader
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GL_ARB_conditional_render_inverted
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GL_ARB_cull_distance
GL_ARB_debug_output
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GL_ARB_draw_buffers_blend
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GL_ARB_fragment_coord_conventions
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GL_ARB_fragment_shader
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GL_ARB_geometry_shader4
GL_ARB_get_program_binary
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GL_ARB_gl_spirv
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GL_ARB_imaging
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GL_EXT_shader_integer_mix
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GL_EXT_texture_compression_dxt1
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GL_EXT_texture_edge_clamp
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GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
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GL_NV_parameter_buffer_object
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GL_NV_path_rendering
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GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
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GL_NV_register_combiners
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GL_NV_sample_locations
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GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
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GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
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GL_NV_texture_multisample
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GL_NV_texture_shader3
GL_NV_transform_feedback
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GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
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GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
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GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
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GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_OVR_multiview
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GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
john71 wrote:In my opinion Celestia will not be able to deal with GAIA data sets if the QT version will have this problem.
pirogronian wrote:From Your description, this problem concerns planets, moons and 3d models, not stars.
I guess no. We already have installation infrastructure for Linux, Win and Mac. If You wish special Linux-only way, feel free to implement it and share.RebelCoder wrote:would you mind creating an AppImage for Linux
Do you have actual numbers (press `)?
selden wrote:@john71, I don't know what you are trying to say with the "chin scratching" emoticon.
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glPushMatrix();
glTranslatef(0.0f, (float)(fontHeight * 7 + 5), 0.0f);
glColor4f(1.0f, 1.0f, 0.0f, 0.75f);
overlay->beginText();
*overlay << '\n';
fmt::fprintf(*overlay, _("Current FPS: %.1f\n"), fps);
overlay->endText();
glPopMatrix();
onetwothree wrote:Markerz wrote:the macOS version of Celestia is long obsolete, so I start (almost fresh) new in Swift to get it running, seems to be working alright, a lot needs to be done but still. can anyone distribute on public platforms?
We are waiting for your pull request!