Harry wrote:I'd like to emphasize that for a lof of people it's not these major steps which matter, but the polishing - i.e. easily available documentation and a nice out-of-the-box experience. A lot of users don't really care about inaccuracies in the data. For those users it's more important to have a lot of stuff to investigate without going through the additional step of finding, downloading and installing Addons. I am not saying that scientific accuracy should be traded for more fancy stuff, but that when you can have both there is no reason not to include the latter.t00fri wrote:I am exclusively concerned with MAJOR coding steps in the CORE of Celestia. Structural issues in the code etc that we really need to move ahead significantly.
Examples:
- IMHO some or all of the Messier objects should be included in the default Celestia installation. This doesn't necessarily have to include textures, it's just important to show that the universe isn't filled with just a couple of stars.
- how about more surface locations on Earth? The data is available and is AFAIK accurate (is this true?)... We just would have to trim it if we want to save space.
- why not add a few scripts and make it easier to access them? They hardly take any space and provide real additional value for any newcomer. We just have to decide which ones...
This is not that much work, but it simply isn't happening. Maybe there is something wrong with these ideas, but I believe it's simply because there isn't anybody around who takes care of stuff like that, and lack of feedback is turning down everybody who's going to try...
Of course this has nothing to do with the improvements you wrote about, I am just pointing out often the small bits are neglected.Apparently the cel URLs are going to be broken anyway, so this may be the right time to do it... And IMHO they should be broken in a way that Celestia doesn't even accept the old URLs anymore (it should display an error message explaining that old-style URLs are no longer supported), unless a compatibility mode can be provided.3) The Earth is 200AU from the coordinate origin, which introduces huge parallax effects for nearby stars, but this has not been rectified because it would "break cel URLs".
Another thing which IMHO needs to be fixed:
- the 16kly limit for stars.
Harald
Harald,
you were touching upon one crucial aspect that I did not want to bring up (now):
What's the design purpose of Celestia in the future??
The lack of a clearing-up discussion about this crucial prerequisite for further coding development of Celestia was actually part of the reasons why Grant went away...
Which kind of users is Celestia supposed to address in the first place?
Is the target to maximize the number of users irrespective of their interests??
What "services" is Celestia supposed to provide foremost?
...etc.
But anyhow,
If you like to polish, please spend your time polishing...
If that's it, then there would be NO reason for me anymore to spend further time with Celestia development.
Bye Fridger