Does Celestia supports jpeg2000 lossless??

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BobHegwood
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Post #21by BobHegwood » 20.12.2007, 04:22

chris wrote:I very much appreciate Ulrich's and your efforts to 'clean out the attic' over at the Motherlode. I know that there have been a lot of complaints, but I just needed to grab a high resolution cloud texture (I'm busy over at the cloud textures thread :) ) and the Motherlode was my first stop.

--Chris


Appreciate some positive feedback there, Chris. Nice to hear after
everyone consistently bitches about what we're doing. Let me repeat
that I am - BY NO MEANS - an authority on what is accurate and what
is not. I do, however, have a modicum of common sense, and I find
it very interesting to note that none of you Brainy Scientist types had
ANYTHING to say about the short-comings of the BMNG textures
until this old Brain-Dead Geezer brought it to your attention.

Pardon me if I find that midly amusing. <smirk>
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Post #22by Fightspit » 20.12.2007, 16:57

I send a reply to Bob concerning the deletion of my textures


BobHegwood wrote:Am just about ready to delete the offending Blue Marble textures
from the ML. Just letting you know before I actually do it. See the
thread

http://www.celestiaproject.net/forum/viewtopic.php?t=11797

for more information on the Blue Marble problems.

Thanks, Brain-Dead


I take my difficult decision, you can deleted all the 128K and 64K BMNG textures .

By the way, I have got better textures produced by Fridger's tool.

Bye!

Edit:
Oh, thanks you, you already do that :wink:.
Possible to put a link in ML to CelestiaMatters website for making a 64K textures ?
Last edited by Fightspit on 20.12.2007, 17:01, edited 1 time in total.
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Post #23by BobHegwood » 20.12.2007, 17:00

Fightspit wrote:I send a reply to Bob concerning the deletion of my textures

I take my difficult decision, you can deleted all the 128K and 64K BMNG textures .

By the way, I have got better textures produced by Fridger's tool.

Bye!


Thank you VERY much for your understanding here my friend. We
would be more than happy to host your revised textures if you like.

Again, thanks for understanding.

Take care, Bob
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Post #24by t00fri » 20.12.2007, 18:56

BobHegwood wrote:
Fightspit wrote:I send a reply to Bob concerning the deletion of my textures

I take my difficult decision, you can deleted all the 128K and 64K BMNG textures .

By the way, I have got better textures produced by Fridger's tool.

Bye!

Thank you VERY much for your understanding here my friend. We
would be more than happy to host your revised textures if you like.

Again, thanks for understanding.



Take care, Bob


Bob,

+++++++++++++++++++++++++++++
hosting textures done with my F-TexTools at the ML would be strongly against my liking! Quite some time ago, I made clear in public that I shall stop further publication and development of my tools as soon as any of the F-TexTool products appears on ML.
+++++++++++++++++++++++++++++

Certainly it's legal and I cannot forbid it. But as it happens, most people have gotten the message already quite some time ago. Indeed F-TexTool textures have not appeared yet for download. Many people, however, have easily managed to produce their own high-quality textures directly from the originals. That's the "learning way" of doing things, rather than blind downloading .

Downloading of the resulting textures would sabotage the whole idea behind the F-TexTools, and I would be very sorry if you would be the person who has initiated future downloads.

I seriously hope you will eventually understand what is behind all this and do not further encourage such ventures.

Cheers,
Fridger
Last edited by t00fri on 20.12.2007, 19:13, edited 1 time in total.
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Post #25by BobHegwood » 20.12.2007, 19:04

t00fri wrote: [
+++++++++++++++++++++++++++++
hosting textures done with my F-TexTools at the ML would be strongly against my liking! Quite some time ago, I made clear in public that I shall stop further publication and development of my tools as soon as any of the F-TexTool products appears on ML.
+++++++++++++++++++++++++++++

Certainly it's legal and I cannot forbid it. But as it happens, most people have gotten the message already quite some time ago. Indeed F-TexTool textures have not appeared yet for download. Many people, however, have easily managed to produce their own high-quality textures directly from the originals. That's the "learning way" of doing things, rather than blind downloading .

This would sabotage the whole idea behind the F-TexTools and I would be very sorry if you would be the person the encourage future downloads.

I seriously hope you will eventually understand what is behind all this and do not further encourage such ventures.

Cheers,
Fridger


Oops...

VERY sorry Good Doctor, I did NOT know that you felt this strongly
about such matters. As it is now, I have absolutely NO control of
additions to the ML anyway, but I'm sure that Ulrich probably
knows this already.

Again, I'm very sorry. I simply did NOT know. :oops:

Thanks for the information, Brain-Dead
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Post #26by t00fri » 20.12.2007, 19:10

Many thanks! Fightspit is also aware of this "rule of the game" since quite a while. I am happy that people so far respect it well.

Cheers,
Fridger
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Post #27by Adirondack » 20.12.2007, 23:04

Should I then guess whether a texture was produced with the Fridger-Tool, or what?
If this is not mentioned expressly by the author, this is impossible to me.
What the hell is going on here? Why does such a pressure be exerted here on other people?

Adirondack
We all live under the same sky, but we do not have the same horizon. (K. Adenauer)
The horizon of some people is a circle with the radius zero - and they call it their point of view. (A. Einstein)

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Post #28by BobHegwood » 20.12.2007, 23:29

A very good question...
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Post #29by t00fri » 21.12.2007, 00:03

Adirondack wrote:Should I then guess whether a texture was produced with the Fridger-Tool, or what?
If this is not mentioned expressly by the author, this is impossible to me.
What the hell is going on here? Why does such a pressure be exerted here on other people?

Adirondack


As you know well, I don't want my name be connected in any way with the ML. Upon my request Joe has deleted all links to work of mine from ML quite some time ago. I want this to remain like that.

If I notice any uploads to ML of textures produced with the F-TexTools or the nmtools, their development and publication will be immediately stopped.

It's up to the users of the tools to decide. It's not your responsability.

+++++++++++++++++++++++++++++
The tools are for generating highest quality textures DIRECTLY from the scientific originals. Everyone can do this easily and quickly on their home computers. The time for doing this and for downloading the originals is virtually the same as for downloading the completed VT sets from ML.

All required raw data and instructions and a tutorial are to be found at our CelestialMatters site. The ML is simply NOT the right place for this.
+++++++++++++++++++++++++++++

Bye Fridger
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Post #30by Fightspit » 21.12.2007, 17:57

As I said before, is it possible to put a link in ML (in Earth-Surface section) to CelestiaMatters website for how to make a 64K textures ?
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Post #31by BobHegwood » 21.12.2007, 18:05

Fightspit wrote:As I said before, is it possible to put a link in ML (in Earth-Surface section) to CelestiaMatters website for how to make a 64K textures ?


Don't know if this is violating the rules or not, but I HAVE been placing
CM links on the add-ons which have been created by either Runar or
Christophe. Go have a look.

If I have to go back and delete these links I'm simply going to HANG
myself though. :cry:

As far as placing a link on the main Earth Surface page, I'm afraid that
you'll have to ask Ulrich about that.

Thanks, Bob
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duds26
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Post #32by duds26 » 21.12.2007, 20:14

For preventing people to upload textures without using the F-TexTools or the nmtools, be sure there is enough documentation. And that documentation can never be straitforward and simple enough for the average user.

Make the F-TexTools and the nmtools available on the Celestia motherload. If there is a new version of it, upload it ML has got versioning system.

("cough" make user interface for F-TexTools "cough")
(There are two kinds of people on this planet. Contextual people and graphical people. Graphical people can't stand doing something without an graphical user interface. I'm a graphical guy, that's why it bothers me.)

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Post #33by t00fri » 21.12.2007, 20:49

duds26 wrote:
Make the F-TexTools and the nmtools available on the Celestia motherload. If there is a new version of it, upload it ML has got versioning system.


+++++++++++++++++++++++++++++
My Tools just like anything else I produce has NO place on ML!
+++++++++++++++++++++++++++++
Clear enough?

The home of my F-TexTools and the Nmtools is our CelestialMatters site which -unlike ML-- ONLY admits high quality products subject to critical peer review.
.
I'm a graphical guy, that's why it bothers me.


What do you think I am, if YOU are a "graphical guy"? ;-) . H?¶ h?¶ h?¶...

Anyway, too bad, then you will have to live without some really good textures, if you are unable to perform ONE click to start cartrite's batch script for the F-TexTools ;-)

Bye Fridger
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Post #34by t00fri » 21.12.2007, 21:02

BobHegwood wrote:
Fightspit wrote:As I said before, is it possible to put a link in ML (in Earth-Surface section) to CelestiaMatters website for how to make a 64K textures ?

Don't know if this is violating the rules or not, but I HAVE been placing
CM links on the add-ons which have been created by either Runar or
Christophe. Go have a look.

If I have to go back and delete these links I'm simply going to HANG
myself though. :cry:

As far as placing a link on the main Earth Surface page, I'm afraid that
you'll have to ask Ulrich about that.

Thanks, Bob


Bob,

as emphatically defended e.g. by John Dolan, the underlying philosophy of the ML is entirely different from that of CelestialMatters.

In short : quantity versus quality!

So why should the really good stuff that CelestialMatters stands for via it's hosts be available at ML?? Why should people download Christophe's great models or Runar's amazing sagas and add-ons at ML rather than at their native site: Celestial Matters?

At CM we don't fancy these fast download "experts" who don't care and never read what they just downloaded. We want people to learn FIRST about the history and other backgrounds of the sophisticated models that Christophe does in many hours of work.

ML is just the wrong environment for this spirit. You must first ACTIVELY change the ML mission I would say, if you want to go for such exquisite graphics.

Bye Fridger
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Post #35by ElChristou » 21.12.2007, 21:23

My models published on ML before the creation of CM will stay there simply because actually ML is still the resource number 1 for the public.
Anyway, as my perso page in ML link to CM, I'm sure people will find easily the new releases and the ones to come at CM...
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Post #36by BobHegwood » 21.12.2007, 21:45

ElChristou wrote:My models published on ML before the creation of CM will stay there simply because actually ML is still the resource number 1 for the public.
Anyway, as my perso page in ML link to CM, I'm sure people will find easily the new releases and the ones to come at CM...


Thank you Christophe, maybe I won't have to hang myself now. :wink:
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John Van Vliet
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re

Post #37by John Van Vliet » 21.12.2007, 21:59

hi t00fri
that would mean that

MercuryNormal -- hand drawn 24 bit rgb converted to 16 bit unsigned
VenusNormal -- interpreted from many 8 bit gray into 16 bit unsigned
MarsNormal mola data is in 16bit unsigned

all were made with a hacked nm16 / nms to except input from 16bit unsigned and not 16 bit signed .
Then i would need to be removed and convert my unsigned bump's to signed
or put a patch or diff file in the readme ( to recompile nms ) and re ftp them as one Big 16bit raw bump map

or is your position more for the 16 bit signed data for the earth

there could be problems seeing as the nms tool with the correction for spherical geometry is the best out there that i have seen

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Post #38by mikej » 23.12.2007, 03:28

So- the ML is mostly crap and CM is the place to go???
I would like a Moon, Mars, Earth (your choice) texture. Maybe I would like some SciFi or a model of the Hubble or some of the nebulae. If not at the ML then where??
Celestial Matters has some beautiful add-ons, but it is too limited. Perhaps in the future.
Are you all going to tell me that Fridger does not have better textures in HIS Celestia that we will never see? Why are they not available????
Michael

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Post #39by BobHegwood » 23.12.2007, 03:46

mikej wrote:So- the ML is mostly crap and CM is the place to go???


Thanks for putting it so eloquently Mike...

This has been the perception for a great while now, and this is what
I have dedicated my remaining days on this Earth to change. :wink:

We are getting there now. It's just that this is obviously a time-consuming
process. Have some patience, my friend.
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re

Post #40by John Van Vliet » 23.12.2007, 07:32

boy is this thread off topic


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