http://www.fnds.net/ext/r.html
Bye Fridger
Extension for orientation files
- Chuft-Captain
- Posts: 1779
- Joined: 18.12.2005
- With us: 18 years 11 months
"Is a planetary surface the right place for an expanding technological civilization?"
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
-- Gerard K. O'Neill (1969)
CATALOG SYNTAX HIGHLIGHTING TOOLS LAGRANGE POINTS
chris wrote:But cmod, position, and orientation files are different enough that I don't see what benefit there would be to unifying them.
--Chris
I agree about cmod.
I would like to extend the unified format to dat too.
I repeat myself, I can see those benefits: simplification, extensibility, usage of schemas (like in XML), data conversion (easier unified import-export from other formats), data editors and add-on managers.
Example using the current a format similar to stc, dsc, ssc,
Code: Select all
...
SampledOrbit #xyz equivalent
{
Name "Cassini Path"
Target "Cassini"
Path [
2450736.8939 138193070 56107309 -424
2450736.8946 138192732 56108444 -386
2450736.9008 138189870 56119338 35
2450736.9196 138181017 56155827 1471
2450737.1425 138045276 56635255 15685
2450739.4696 136327889 61723333 137919
...
]
}
Rotations
{
Name "Cassini body orientation"
Target "Cassini"
Format "Quaternions" # or "Angles"
KeySequence
[
2450736.8939 0.0 0.0 1.0 0.0
2450736.8946 0.0 0.0 1.0 0.425
2450736.9008 0.0 0.0 1.0 0.25
2450736.9196 1.0 0.0 0.0 0.25
2450737.1425 0.25 0.25 0.50 0.25
2450739.4696 0.25 0.25 0.50 0.75
...
]
}
...
So a cassini.### file should contain all the data except the cmod/3ds mesh and the textures.
Moreover this format already contains everything needed for key frame animation, so splitting the mesh model the different parts of the cassini probe (antennas, panels) should be animated independently.
But perhaps this is too much advanced.
Kind regards
Chuft-Captain wrote:http://www.fnds.net/ext/c.html
Bye
CC
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