Missing Textures

The place to discuss creating, porting and modifying Celestia's source code.
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t00fri
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Post #21by t00fri » 30.08.2007, 19:02

selden wrote:
If that doesn't happen, then we'll have other problems, too. :(


That was what I was alluding to ;-)

Bye Fridger
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Andy74 M
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Post #22by Andy74 » 03.09.2007, 11:39

Hi,

I successfully compiled Celestia, now using VS 2005 Express.
There were no problems at all.
Just one question remains for me:
In winbuild.mak I found

Code: Select all

# Automatically build with SPICE if we detect SPICE include files
!if EXIST(..\inc\spice)
SPICE=enable

I got the file cspice.lib from http://www.shatters.net/~claurel/celestia/winbuild/, but no header files to put in \inc\spice.
So my celestia.exe doesn't support SPICE, does it?
Where can I find the missing files?
Thank you

Andy

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selden
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Post #23by selden » 03.09.2007, 12:04

The include files used by spice should be in a subdirectory named "spice" which is in Celestia's inc directory.

Unfortunately, Chris forgot to include them with the updated libraries. They're available in the zip file that he provided for VS2003, though, which is available at
http://www.celestiaproject.net/~claurel/celest ... -win32.zip

Reminder: the cspice.lib that's in that zip file is only for VS2003. It must be replaced by the updated one for use with VS2005.
Selden

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t00fri
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Post #24by t00fri » 03.09.2007, 17:22

selden wrote:Unfortunately, Chris forgot to include them with the updated libraries. They're available in the zip file that he provided for VS2003, though, which is available at
http://www.celestiaproject.net/~claurel/celest ... -win32.zip

Reminder: the cspice.lib that's in that zip file is only for VS2003. It must be replaced by the updated one for use with VS2005.


:roll:

Even such simple tasks in the context of compiling Celestia can nowadays easily take
as much as 1 month or two, when associated with successive short reappearances of Chris Laurel ;-)

Bye Fridger
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