I realize this would add to the size of Celestia and would not be too useable with older computers, but in the years since Celestia was first created we have seen unbelievable increases in the textures we use, and they do fine on modern computers/graphics cards (not those archaic ones from 3 years ago
![Wink :wink:](./images/smilies/icon_wink.gif)
However, as I have stated many times, I am no programmer, so I don't know what this entails. So, is getting Celestia to recognize MNGs tough? I am going to start digging around Fridger's code maps to see what I can figure out on my own, but I don't expect to have much luck. So far, I know libmng will be important and it is here http://gjuyn.xs4all.nl/libmng/download.html?cat=25
This site may also be important http://www.libpng.org/pub/mng/
Imagine if you would, these animations:
Cyclical animations of textures on 3d meshes
- - Stellar flares and CMEs
- Pulses off of cataclysmic binaries
- Volcanos on Io
- Geysers on Triton
- Plumes of Enceladus
- Moving (not simply orbiting) cloudmaps, spinning hurricanes...
- Lightning on the dark side of Jupiter
- - Rotating information (with the recently created overlay addon)
- Animations that have to happen on a certain date
- - medusa's impacts
- fsgregs, Jestr, Don Edwards and Runars birth of the moon
- contrails
- explosions (think Shoemaker Levy 9)
etc, etc, etc...
![Cool 8)](./images/smilies/icon_cool.gif)