This slider determines how many stars Celestia will draw at one time. It regulates star number by how far away a star is from your viewpoint. By default, it is set at 1,000,000 light years. Since the diameter of our galaxy (the Milky Way) is about 100,000 LY across, Celestia will draw all stars in its data base at this slider setting. However, you can lower the slider and command Celestia to draw only closer stars. For example, if you set the slider to 100, the program will only draw stars that are within 100 light years of Earth.
However, it seems this "only draw so many stars a certain distance away" applies solely to whatever vantage point one is at. Which is good - for certain purposes (namely conserving processor power) but not so good for visualization purposes.
However, I thought it might be useful to be able to confine the Filter Star distances to Sol itself. So that I could tell Celestia to draw only the stars 100 light years away, but confine the "away" to an "away" from Sol. Since that confinement would be irrespective of my vantage point, I could then fly out and observe this "bubble" of stars around earth (similiar to what happens if you turn on the Constellation Boundaries and pull back very far).
This method has the advantage of being able to get a bird's eye view of how many stars are 10 light years from earth, then 50 light years... then see how the number grows when 100 light years from earth - and so on -- without being stuck INSIDE the bubble (which doesn't really give you a sense of it).
I love how Celestia allows user to get a "sense" of scale - and this feature would, I think, help. Often, when I'm showing new people Celestia and I pull back to reveal the stars they ask me, "Can you just show the stars that are 25 lights away" (and so on)... Of course, I CAN... but I have to be in that bubble now, which doesn't really give what they (and I) want.
GUI-wise, the simplest thing would be to add a "Confine This Filter To Sol" to the star fliter slider. Not sure what kind of code changes that would require.
Thanks,
Steven aka Blinded