Possibility of "ambient light: high"?

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timcrews
Posts: 118
Joined: 27.11.2002
With us: 22 years
Location: Chandler, Arizona

Possibility of "ambient light: high"?

Post #1by timcrews » 05.01.2004, 02:57

Hello:

I have many Earth overlay textures now that convey information about different areas of the Earth. These are not visual representations of the actual appearance of the Earth. When viewing these overlay textures, I would like to see a fully-illuminated Earth. I would like to be able to rotate to any side of the Earth and see what I want to see, without having to mess around with time values to make sure the sun is straight over the portion I am viewing. I don't care about realism of shading in these cases.

So, would it be difficult to add one more level of ambient lighting that would make lighting equally strong everywhere?

Tim Crews

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selden
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With us: 22 years 2 months
Location: NY, USA

Post #2by selden » 05.01.2004, 03:42

Tim,

Until the menu option becomes available, you can use a script.

Create a file named ambient-light-high.cel and put this into it:

Code: Select all

{
set { name "AmbientLightLevel" value 1.0 }
}


When you double-click on that filename, it'll turn the light level up to max.

Or at least it does on my system!
Does this work for you?
Selden

Topic author
timcrews
Posts: 118
Joined: 27.11.2002
With us: 22 years
Location: Chandler, Arizona

Post #3by timcrews » 05.01.2004, 05:10

That does work!

Thanks, Selden.

Tim Crews


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