john71 wrote:selden wrote:In Celestia:
Do you have the hires textures installed? (I don't.)
In hardware:
What's your screen resolution? 4K, maybe? (Mine's 1080p )
It is a clean install from Cartrite's file, nothing more.
It runs in a window at 1080p.
I have the latest driver AND I can run almost any modern game with it.
I have to mention that if I unmark all celestial bodies in Preferences (Qt), the fps goes up to 60. Stars have no effect on the fps rate, but if I mark Planets, then it goes down like crazy, to 8-10 fps.
So it is not a video card issue in my opinion.
OK, I have some results: it seems that Celestia 1.6.2.2 installs some OTHER files to the system, which Celestia needs.
My modest win32 fps rate were BEFORE I installed 1.6.2.2.
Now the win32 Celestia 1.7 has a constant 60 fps.
WTF??????
The Qt version is still tragic though.
The Qt version dislikes Mars. No change, it still has a 9 fps rate there.
Files installed by 1.6.2.2 should not have any thing to do with 1.7. Everything needed to run 1.7 comes with the installer for 1.7. I don't know what could be happening here. Could you supply some more info about your hardware, like a desktop, laptop, brand name. Is your graphics on board or extra?
I have read some about your card and it seems that models comes with some laptops and must be on board. I also read that people having low frame rates were using a small percentage of their cpu while their gpu was maxed out at 100 %. Also, what version of Windows are you using? It may have to do with Windows settings. If this is an after market graphics card in a desktop, are your BIOS settings set up right, card settings. etc?
When I go to Mars, I'm running a model with a lot of vertices and textures and still get fps 60 +. I also see no difference in performance between the qt5 version and win32. So I can't imagine what can be going wrong in your case.