Celestia 1.7.0 Development Thread
- Anthony_B_Russo10
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The builds have failed recently, thats why we haven't had any new releases on Bintray.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
- SevenSpheres
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Georgi wrote:I'm curious what happened with the Bintray releases recently? Can we have newer test releases again? I don't really know which is the latest version currently, there are a bunch of newer exe files in this topic.
Anthony_B_Russo10 wrote:The builds have failed recently, thats why we haven't had any new releases on Bintray.
The Appveyor builds are working. AFAIK the only reason there haven't been Bintray releases is because there are now Appveyor builds; although those are just binaries and not full builds.
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
SevenSpheres wrote:Georgi wrote:I'm curious what happened with the Bintray releases recently? Can we have newer test releases again? I don't really know which is the latest version currently, there are a bunch of newer exe files in this topic.Anthony_B_Russo10 wrote:The builds have failed recently, thats why we haven't had any new releases on Bintray.
The Appveyor builds are working. AFAIK the only reason there haven't been Bintray releases is because there are now Appveyor builds; although those are just binaries and not full builds.
I believe that the "Artifacts" are the binaries for the current release? Then I guess that the last full release was on Bintray and I should apply the exe updates to it?
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The artifacts are the output binary for the commit it builds against. It's not an actual release, it is just that for every commit in the repo, appveyor will run and build a new binary. Usually you just need to replace the .exe, but sometimes like the latest halo fix, you also need to download the latest shaders.Georgi wrote:I believe that the "Artifacts" are the binaries for the current release?
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Topic authoronetwothree
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Since today one can pass option -l or --log with a file name and messages written to console (`) will be duplicated to the specified file.
Please note that 1) only Qt-based interface supports this feature 2) file content will be overwritten on every invocation, appending is not supported.
Example:
celestia-qt --log celestia.log
Windows executable files can be downloaded from https://ci.appveyor.com/project/375gnu/celestia/builds/37265607
Please note that 1) only Qt-based interface supports this feature 2) file content will be overwritten on every invocation, appending is not supported.
Example:
celestia-qt --log celestia.log
Windows executable files can be downloaded from https://ci.appveyor.com/project/375gnu/celestia/builds/37265607
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- SevenSpheres
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StarTrekking wrote:Hi I am Gianluca from Italy. I have a dome of 7 meter. Celestia work in fisheye mode like Stellarium ?
If Yes how can i download the software ?
My best regards and sorry for my bad english.
Yes, see this thread and the corresponding GitHub thread.
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
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- Anthony_B_Russo10
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For 1.7.0 you have to use Bintree releases and it does not support fisheye projection.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
- SevenSpheres
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Anthony_B_Russo10 wrote:For 1.7.0 you have to use Bintree releases and it does not support fisheye projection.
It does support fisheye projection, as stated in the threads I linked.
onetwothree wrote:
Just a few minutes ago @markerz merged his branch to master. Now we have support for fish eye projection and some other distortions. Some work is still to be done but the most important part is finished. All hail to @markerz!
My Addons: viewtopic.php?f=23&t=19978 • Discord server admin
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
Celestia versions: 1.5.1, 1.6.1, 1.6.2, 1.7.0, and some unofficial versions like Celestia-ED
- Anthony_B_Russo10
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I keep forgetting.
Anthony B. Russo, I like Pluto. Mod of the Celestia subreddit: https://www.reddit.com/r/Celestiasoftware/
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
I have over 40 computers, trying to list them here would be a pain.
Responsible for the NEO catalog: https://celestiaproject.space/forum/viewtopic.php?f=23&t=22203
And mod of the Discord server.
- Gurren Lagann
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We already have preview exe files from Appveyor. They are more like compiled builds, but eh...
"The tomorrow we're trying to reach is not a tomorrow you had decided on!"
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)
Current major projects:
- Aur Cir
- Cel+
- Project Sisyphus
- Populating the Local Group
- An galaxy generator
- Simon the Digger
"Nothing is impossible for me, as long I'm determinated to keep moving forward!"
"If other people aren't going to do it, I'm going to do it myself!"
- Me (Gurren)
Current major projects:
- Aur Cir
- Cel+
- Project Sisyphus
- Populating the Local Group
- An galaxy generator
- John Van Vliet
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Topic authoronetwothree
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John Van Vliet wrote:i just tested your git code ( 1.7 ) and it takes a fair amount of hacking using " ccmake" , the cmake GUI , to get it to build with spice enabled
You just need to do a full clone with submodules and then to pass -DENABLE_SPICE=ON to cmake. But on OpenSUSE everything is much easier as our friend munix9 provides packages: https://build.opensuse.org/package/binaries/home: ... le/celestia/openSUSE_Leap_15.2.
John Van Vliet wrote:but there are some annoying crashes and it is NOT stable
I would like to see gdb output for them or at least test data which causes crashes.
- John Van Vliet
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- John Van Vliet
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- Joined: 28.08.2002
- With us: 22 years 2 months
gdb not much help
using SOHO and spice orbit i some times have a crash
( soho and 67p are the only addons i have installed other than the planets and moons using spice )
gdb is of little help
this is the error
using SOHO and spice orbit i some times have a crash
( soho and 67p are the only addons i have installed other than the planets and moons using spice )
gdb is of little help
this is the error
Code: Select all
Thread 1 "celestia-qt" received signal SIGSEGV, Segmentation fault.
0x00007ffff2363669 in glBindBuffer () from /usr/lib64/libGLdispatch.so.0
(gdb)