Janus wrote:The source that includes the spherical aberration/projection code.
Janus.
So far, none yet. But ImmersiveTheaters already sent the issue request to the devs. We just have to wait
Janus wrote:The source that includes the spherical aberration/projection code.
Janus.
ImmersiveTheatres wrote:Yes it's on its way :-)
I'm in touch with the person who originally commissioned the spherical mirror version at the Centre for Astrophysics & Supercomputing,
Swinburne University.
10 days ago he said: "Hi Mario, I think I’ve located the 1.4.1 version for you, but I just need to check a couple of things before I make it available"
I'll prompt him if I don't hear from him by the end of next week.
ImmersiveTheatres wrote:GOOD NEWS! I have finally received the spherical mirror projection source code for Celestia ver. 1.4.1.
It can be downloaded here:
https://drive.google.com/open?id=1vpefaI36Paa8APKboBZXEj6zFKJLOMqc
It came with the following comment: There is a CGShader that does the majority of the work in converting the regular projection to a fisheye projection, and this is enabled by configuring a CFILES environment variable, but I’m sure the developers will be able to work out what is required by looking at the source code.
When the spherical mirror projection version of Celestia is released, it will be nice to include in the credits: Andrew Jameson, Systems & Software Engineer, Centre for Astrophysics & Supercomputing, Swinburne University of Technology
Finally, I'd like to be the first to volunteer to test spherical mirror projection beta versions in my mobile domes!
Mario
Lafuente_Astronomy wrote:SevenSpheres, what do you think?
ImmersiveTheatres wrote:Finally, I'd like to be the first to volunteer to test spherical mirror projection beta versions in my mobile domes!
ImmersiveTheatres wrote:2. How does one change the line thickness, star size, and font size in Celestia?