Bloom?

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Verz Veraldi
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Bloom?

Post #1by Verz Veraldi » 30.09.2010, 09:28

Is there any idea to add bloom in celestia?
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selden
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Re: Bloom?

Post #2by selden » 30.09.2010, 13:40

There has been some work done on HDRI (High Dynamic Range Imaging) which would essentially do what you're asking about, I think. Unfortunately, the person who had been doing a lot of that work, as well as a lot of the Mac support, got a new job, moved, and hasn't been heard from since. As a result, that work is progressing much more slowly and it isn't obvious when it might be available.
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Re: Bloom?

Post #3by bh » 30.09.2010, 13:57

Why would you want that feature?... just curious.
regards...bh.

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Verz Veraldi
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Re: Bloom?

Post #4by Verz Veraldi » 01.10.2010, 05:09

Hoo, I'm glad there will be a bloom, even it'll be a long time.. well, why would i want it? simple, have you ever watch a space based discovery films? like the most recent one, 'Into the universe with stephen hawking', most films like that uses bloom in the space animation.. Celestia will look awesome with that.. looks more alive.. get it? :D
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Osprey
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Re: Bloom?

Post #5by Osprey » 01.10.2010, 07:32

More alive? Not so many men saw Earth from space and I think they was not drunk to see blooms:)

/me belive that hdr will finished in someone day.

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Verz Veraldi
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Re: Bloom?

Post #6by Verz Veraldi » 01.10.2010, 11:40

heh, good point.. :wink: But true, it's more alive.. It's like "What's the point of adding specular and bump but no bloom?!" :)
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Fenerit M
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Re: Bloom?

Post #7by Fenerit » 02.10.2010, 22:52

Verz Veraldi wrote:heh, good point.. :wink: But true, it's more alive.. It's like "What's the point of adding specular and bump but no bloom?!" :)

Because their costs in shader's calcolus are lesser. If instead of specular one use reflectance and or transmit shaders, is more onerous.
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