Like pressing the [v] key on the keyboard, during online usage of Celestia, it should be nice if a scripting render option could be developed to turn on/off or expand the text in the winows corners within a script. Like setting this option, there's also the need to get this option of course, for instance for usage in the function celestia_cleanup_callback().
Marco
Scripting: render tekst in windows corners
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Topic authorMarco Klunder
- Posts: 181
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- Age: 62
- With us: 16 years 9 months
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Scripting: render tekst in windows corners
Marco Klunder
email: marco.klunder@xs4all.nl
Windows10 PD 3.0 GHz, 2 GB of RAM, Nvidia GeForce 6700 XL
Celestia161 / SVN + Lua Edu Tools v1.2 Beta9, Celestia160-ED and Celestia1621
email: marco.klunder@xs4all.nl
Windows10 PD 3.0 GHz, 2 GB of RAM, Nvidia GeForce 6700 XL
Celestia161 / SVN + Lua Edu Tools v1.2 Beta9, Celestia160-ED and Celestia1621
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- Developer
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Re: Scripting: render tekst in windows corners
Marco,
The celestia:setoverlayelements celx command lets you turn on/off each element of the overlay text separately.
As an example, to turn off the whole overlay text, just use :
There's no scripting command to set the HUD verbosity, yet.
The celestia:setoverlayelements celx command lets you turn on/off each element of the overlay text separately.
As an example, to turn off the whole overlay text, just use :
Code: Select all
celestia:setoverlayelements{Time = false, Velocity = false, Selection = false, Frame = false}
There's no scripting command to set the HUD verbosity, yet.
@+
Vincent
Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3
Vincent
Celestia Qt4 SVN / Celestia 1.6.1 + Lua Edu Tools v1.2
GeForce 8600 GT 1024MB / AMD Athlon 64 Dual Core / 4Go DDR2 / XP SP3
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Topic authorMarco Klunder
- Posts: 181
- Joined: 20.02.2008
- Age: 62
- With us: 16 years 9 months
- Location: The Netherlands
Re: Scripting: render tekst in windows corners
Hi Vincent,
Thx for this update. Reading the wiki books on this celestia method, I never understood the meaning of it, but with this explenation I do now and will certainly going to use it now and include it in my celestia_cleanup_callback() definitions.
Probably it also helps to put part of my question AND your explanation in this post as an additional comment in the wiki books, to explain the celestia:setoverlayelements() method a bit further.
I hereby also offer to do that myself, by the way ...
Thx again for the explenation,
Marco
Thx for this update. Reading the wiki books on this celestia method, I never understood the meaning of it, but with this explenation I do now and will certainly going to use it now and include it in my celestia_cleanup_callback() definitions.
Probably it also helps to put part of my question AND your explanation in this post as an additional comment in the wiki books, to explain the celestia:setoverlayelements() method a bit further.
I hereby also offer to do that myself, by the way ...
Thx again for the explenation,
Marco
Marco Klunder
email: marco.klunder@xs4all.nl
Windows10 PD 3.0 GHz, 2 GB of RAM, Nvidia GeForce 6700 XL
Celestia161 / SVN + Lua Edu Tools v1.2 Beta9, Celestia160-ED and Celestia1621
email: marco.klunder@xs4all.nl
Windows10 PD 3.0 GHz, 2 GB of RAM, Nvidia GeForce 6700 XL
Celestia161 / SVN + Lua Edu Tools v1.2 Beta9, Celestia160-ED and Celestia1621
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Topic authorMarco Klunder
- Posts: 181
- Joined: 20.02.2008
- Age: 62
- With us: 16 years 9 months
- Location: The Netherlands
Re: Scripting: render tekst in windows corners
I aready saw the update in the wiki books.
Thx, post closed.
Marco
Thx, post closed.
Marco
Marco Klunder
email: marco.klunder@xs4all.nl
Windows10 PD 3.0 GHz, 2 GB of RAM, Nvidia GeForce 6700 XL
Celestia161 / SVN + Lua Edu Tools v1.2 Beta9, Celestia160-ED and Celestia1621
email: marco.klunder@xs4all.nl
Windows10 PD 3.0 GHz, 2 GB of RAM, Nvidia GeForce 6700 XL
Celestia161 / SVN + Lua Edu Tools v1.2 Beta9, Celestia160-ED and Celestia1621