Problem with material in CMOD file (done)
Posted: 12.11.2022, 10:10
I'm working on a model for comet 67P, but the CMOD model has material bugs.
The (CMOD) model is in ASCII format for better visualizing (the bug also happens when I save it as binary file).
In the model's material definition I wrote "diffuse 1 0 0" (= red (just as example); blue marker),
but CmodView's material editor shows "Diffuse: 0 0 0" (= black; red marker),
and the model is displayed in white.
Original model source: https://scifleet.esa.int
Converted to obj by Blender 2.79 (3ds format is not possible due to its 65535 vertices limitation, but the model has 740338 vertices).
Then I used CmodView to convert it from OBJ to CMOD (without materials, added them with 3DS 2 CMOD Converter's fix function).
Why isn't the material shown?
Here the fbx, obj and cmod files:
The (CMOD) model is in ASCII format for better visualizing (the bug also happens when I save it as binary file).
In the model's material definition I wrote "diffuse 1 0 0" (= red (just as example); blue marker),
but CmodView's material editor shows "Diffuse: 0 0 0" (= black; red marker),
and the model is displayed in white.
Original model source: https://scifleet.esa.int
Converted to obj by Blender 2.79 (3ds format is not possible due to its 65535 vertices limitation, but the model has 740338 vertices).
Then I used CmodView to convert it from OBJ to CMOD (without materials, added them with 3DS 2 CMOD Converter's fix function).
Why isn't the material shown?
Here the fbx, obj and cmod files: