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a asteroid test

Posted: 29.08.2016, 01:43
by John Van Vliet
working on asteroids that well look real

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Posted: 30.08.2016, 18:58
by john71
Looks quite real! Nice work!

Posted: 09.09.2016, 04:08
by John Van Vliet
a new one , i have not reduced the poly count ( 902,000 vertexes 301 MiB ) and not yet made a cmod

-- rendered in Blender
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Image

Added after 1 hour 12 minutes:
had some time
a 21 MiB zip with 4k texture and normal with a cmod
https://drive.google.com/file/d/0B6ZYAd08tZL-RVpFZnZuVHBRRW8/view?usp=sharing

Image Image Image Image

Posted: 09.09.2016, 13:07
by Cham
Looks very nice, John. I'll test that model today.

You are getting stronger and stronger, on models and textures. Don't stop ! :clap:

Added after 30 minutes 21 seconds:
Tested. Now, that's a nice piece of rock !
rock.jpg


Really a great "generic" model with character.

It will find a place somewhere in M31 again :cyclop:

Added after 3 minutes 37 seconds:
The old asteroids I have done several years ago are now totally outdated ! They are so dull and unrealistic compared with your model, it's even getting a "problem" to me. I'll have to change most (if not all) of my old models.

Posted: 09.09.2016, 21:29
by John Van Vliet
the main problem is getting a good looking cmod that is not 100+ meg

i have been trying to keep them to under 12 meg and use a normalmap

but do to the HUGE number of asteroids even at 24 meg for the mesh and textures that i still a LOT of space
then again i have 5 Terabits of storage on the desktop

Posted: 09.09.2016, 21:31
by Cham
cmod files of 12 MB is reasonable, in my opinion.

I suggest that you do a few more models like the previous one, with variations in shape, details, and textures.

Posted: 05.10.2016, 04:23
by John Van Vliet
still in Blender and 4.1 million vertexes

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Posted: 05.10.2016, 13:05
by FarGetaNik
Wow, looks even more realistic! :wink:

Posted: 05.10.2016, 18:09
by SVision
FarGetaNik wrote:Wow, looks even more realistic!
That is flat. John Van Vliet You good! Very nice work. Your asteroids now look :smile: .