Babylon 5 - something new about something old.
Posted: 26.06.2012, 13:51
Hi,
Some Celestia users, who are also Babylon 5 fans, provided some invaluable assistance in creating the following. If they hadn’t gathered together a great collection of 3D models (and hosted them) I’d probably have halted the website early on, before I ever thought of contacted the other contributors. ; )
Now that the website is finished I’m basically returning the favour, and following their –and the original model builders - lead, by making the whole thing downloadable for anyone to keep – no strings attached.
This seems the most appropriate sub-forum to post this. But if it isn’t, or it’s decided that this is an inappropriate thing to post on these forums, then sorry. Just thought some might be interested in the unique content.
As there’s no easy way to introduce this subtly.
After contacting Ron Thornton, to find out who designed one of the ships on Babylon 5, one thing led to another, and a quick exercise in learning how to code up a web page turned into a unique reference site. (5 years, 15 FX artists and one producer later). Among those contacted included Steve Burg, Everett Burrell, Eric Chauvin and Kevin Kutchaver.
The site isn’t going to stay up forever, It was just a hobby, a one off, so I made it downloadable for anyone to keep – no strings, popups, adverts or anything else attached. Just a lot of frank, revealing, wide ranging and occasionally funny interviews from a bunch of artists with enough Emmys between them to field a couple of football teams (that answer a lot of questions and bust a few myths) and a fair bit of previously unreleased concept art, like this.
It’s not so much about the show, but the artists, the art and the technology. Steve Burg (who recently designed the Prometheus for the Ridley Scott movie) described what we talked about as the most in-depth examination of his methodology and approach to design ever carried out. Which, considering Steve’s career, came as a bit of a surprise.
This is a link to a facebook page highlighting the site.
http://www.facebook.com/B5Scrolls
If you read the top post you’ll see why I joined FB and set it up that FB page, and why I’m pointing there. It’s far from ideal (a lot of folks aren’t on facebook), but it was the best idea I could think of to let as many know as possible, before the site disappears.
If anyone’s curious, and ain’t on facebook, here’s a link to the website itself.
http://www.themadgoner.com/B5/B5Scrolls/B5Scrolls.htm
Though if you can ‘like’ that Facebook thing, that would be helpful in letting others find the info a month from now.
Cheers
Tom
Some Celestia users, who are also Babylon 5 fans, provided some invaluable assistance in creating the following. If they hadn’t gathered together a great collection of 3D models (and hosted them) I’d probably have halted the website early on, before I ever thought of contacted the other contributors. ; )
Now that the website is finished I’m basically returning the favour, and following their –and the original model builders - lead, by making the whole thing downloadable for anyone to keep – no strings attached.
This seems the most appropriate sub-forum to post this. But if it isn’t, or it’s decided that this is an inappropriate thing to post on these forums, then sorry. Just thought some might be interested in the unique content.
As there’s no easy way to introduce this subtly.
After contacting Ron Thornton, to find out who designed one of the ships on Babylon 5, one thing led to another, and a quick exercise in learning how to code up a web page turned into a unique reference site. (5 years, 15 FX artists and one producer later). Among those contacted included Steve Burg, Everett Burrell, Eric Chauvin and Kevin Kutchaver.
The site isn’t going to stay up forever, It was just a hobby, a one off, so I made it downloadable for anyone to keep – no strings, popups, adverts or anything else attached. Just a lot of frank, revealing, wide ranging and occasionally funny interviews from a bunch of artists with enough Emmys between them to field a couple of football teams (that answer a lot of questions and bust a few myths) and a fair bit of previously unreleased concept art, like this.
It’s not so much about the show, but the artists, the art and the technology. Steve Burg (who recently designed the Prometheus for the Ridley Scott movie) described what we talked about as the most in-depth examination of his methodology and approach to design ever carried out. Which, considering Steve’s career, came as a bit of a surprise.
This is a link to a facebook page highlighting the site.
http://www.facebook.com/B5Scrolls
If you read the top post you’ll see why I joined FB and set it up that FB page, and why I’m pointing there. It’s far from ideal (a lot of folks aren’t on facebook), but it was the best idea I could think of to let as many know as possible, before the site disappears.
If anyone’s curious, and ain’t on facebook, here’s a link to the website itself.
http://www.themadgoner.com/B5/B5Scrolls/B5Scrolls.htm
Though if you can ‘like’ that Facebook thing, that would be helpful in letting others find the info a month from now.
Cheers
Tom