Looking for an Orbiter .msh to Celestia .cmod converter (without losing UV coordinates)

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EarthMoon
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Looking for an Orbiter .msh to Celestia .cmod converter (without losing UV coordinates)

Post #1by EarthMoon » 30.09.2022, 12:11

Is there a way to convert Orbiter .msh files to Celestia .cmod without losing UV/texture coordinates?
Last edited by EarthMoon on 01.10.2022, 15:33, edited 4 times in total.
Crew: "We are orbiting a black hole."
Control Center: "Do not fly too close to the black hole!"
Crew: "OH OOPS..."

Celestia versions:
1.6.3, 1.7.0 sRGB, 1.6.1 ED (plain)

Current projects:
Celestial (a Celestia-like program written in Python)

onetwothree
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Post #2by onetwothree » 30.09.2022, 12:43

Have you tried way msh->obj->cmod?

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Topic author
EarthMoon
Posts: 200
Joined: 02.07.2022
With us: 2 years 4 months
Location: Germany

Post #3by EarthMoon » 30.09.2022, 13:31

I know, but I'm losing the UV/texture coordinates :sad:
Crew: "We are orbiting a black hole."
Control Center: "Do not fly too close to the black hole!"
Crew: "OH OOPS..."

Celestia versions:
1.6.3, 1.7.0 sRGB, 1.6.1 ED (plain)

Current projects:
Celestial (a Celestia-like program written in Python)


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