Iapetus cmod
-
Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 3 months
Iapetus cmod
a cmod from Dr. Paul Schenk's heightmap
http://stereomoons.blogspot.com/search?q=iapetus
a mesh and normal only preview
THE ZIP File
https://drive.google.com/file/d/0B6ZYAd08tZL-Z1FybGFIMjdIbnc/view?usp=sharing
-- warning
this heightmap DOSE NOT align well with the texture ( cassini & cassini+voyager )
a 2k copy of the heightmap ( 8 bit copy of the 32 bit float data )
http://stereomoons.blogspot.com/search?q=iapetus
a mesh and normal only preview
THE ZIP File
https://drive.google.com/file/d/0B6ZYAd08tZL-Z1FybGFIMjdIbnc/view?usp=sharing
-- warning
this heightmap DOSE NOT align well with the texture ( cassini & cassini+voyager )
a 2k copy of the heightmap ( 8 bit copy of the 32 bit float data )
Last edited by John Van Vliet on 29.09.2017, 02:44, edited 2 times in total.
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
Fantastic! Thanks for sharing John! Was there some cleanup involved or did I miss the release of some more complete height map? It's definately better than anything I could do. But I managed to align the different patches pretty good with the latest color map by JPL...
This was my try btw, matching this texture: https://photojournal.jpl.nasa.gov/catalog/PIA18436
This was my try btw, matching this texture: https://photojournal.jpl.nasa.gov/catalog/PIA18436
- Art Blos
- Moderator
- Posts: 1152
- Joined: 31.08.2017
- Age: 32
- With us: 7 years 3 months
- Location: Volgodonsk, Rostov Oblast, Russia
Is it possible to reduce the number of polygons to 256 or 300 thousand? To reduce the load on the system.John Van Vliet wrote:THE ZIP File
https://drive.google.com/file/d/0B6ZYAd08tZL-MVZDcVo3UUdlbE0/view?usp=sharing
Founder and head of the project "Celestia Origin"
-
Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 3 months
you used a blur to fill in data
i used "resynthesizer" in gimp
https://github.com/bootchk/resynthesizer
as to less polys
-- maybe ?
i used "resynthesizer" in gimp
https://github.com/bootchk/resynthesizer
as to less polys
-- maybe ?
-
Topic authorJohn Van Vliet
- Posts: 2944
- Joined: 28.08.2002
- With us: 22 years 3 months
- Art Blos
- Moderator
- Posts: 1152
- Joined: 31.08.2017
- Age: 32
- With us: 7 years 3 months
- Location: Volgodonsk, Rostov Oblast, Russia
I am guided by the number of polygons. Now 489 240, and I ask to reduce to 300 000. For a very detailed model this is optimal. Is it really not clear that I want to increase productivity?John Van Vliet wrote:so you want it BIGGER
it is already as 244615 verts and 244620 faces , but it is UV mapped
Founder and head of the project "Celestia Origin"
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
- Art Blos
- Moderator
- Posts: 1152
- Joined: 31.08.2017
- Age: 32
- With us: 7 years 3 months
- Location: Volgodonsk, Rostov Oblast, Russia
There's a difference of only 68 kilometers with a total size of 1492. Personally it seemed to me that everything was taken into account, although it is not easy to notice.FarGetaNik wrote:Does the model take oblateness into account? I can't really tell if the polar diameter is shorter than the equatorial diameter on this mesh.
Founder and head of the project "Celestia Origin"
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany
Art Blos wrote:There's a difference of only 68 kilometers with a total size of 1492.
Well it's about 4%. You can definately tell it's oblate when looking at Cassini images, the fact that I can't with this model makes me believe it's not oblate. This is easily fixed if I retain my "Oblateness" parameter in the ssc file.
- Art Blos
- Moderator
- Posts: 1152
- Joined: 31.08.2017
- Age: 32
- With us: 7 years 3 months
- Location: Volgodonsk, Rostov Oblast, Russia
Better this way:FarGetaNik wrote:This is easily fixed if I retain my "Oblateness" parameter in the ssc file.
Code: Select all
SemiAxes [ 746 746 712 ]
Founder and head of the project "Celestia Origin"
- FarGetaNik
- Posts: 484
- Joined: 05.06.2012
- With us: 12 years 5 months
- Location: Germany