I've managed to convert Robert Gaskell's very nice model of Phoebe into cmod format. The data set is available in four resolutions; this video shows the model at the second highest resolution:
http://www.youtube.com/watch?v=ifmDLKkyEhM
I've made the models available here:
http://www.celestiaproject.net/~claurel/celest ... ls/phoebe/
The highest resolution version has not been uploaded yet. I'm experimenting with using a lower resolution geometry file and a normal map derived from the high resolution model. This should give a very realistic looking rendering without the memory and performance impact of using the highest resolution model.
Some version of this model should be included in the base Celestia package.
--Chris
Phoebe
Re: Phoebe
The model (high res) is very nice, Chris. However, we should be able to apply a texture to it. Is this possible ?
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Topic authorchris
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Re: Phoebe
Cham wrote:The model (high res) is very nice, Chris. However, we should be able to apply a texture to it. Is this possible ?
The current model does not have uv coordinates; I am working on generating them, since they are required for a normal map.
--Chris
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Topic authorchris
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Re: Phoebe
Also Mimas:
http://www.youtube.com/watch?v=GS3NdC_hliA
The model may be downloaded here:
http://www.celestiaproject.net/~claurel/celestia/models/mimas/
mimas256.cmod contains about 786,000 triangles, which current graphics hardware can handle without much problem. The highest resolution version has four times as many triangles.
--Chris
http://www.youtube.com/watch?v=GS3NdC_hliA
The model may be downloaded here:
http://www.celestiaproject.net/~claurel/celestia/models/mimas/
mimas256.cmod contains about 786,000 triangles, which current graphics hardware can handle without much problem. The highest resolution version has four times as many triangles.
--Chris
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Topic authorchris
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Re: Phoebe
The technique of using normal maps for fine geometry detail in small body shape models works spectacularly well! The screenshots below show the lowest resolution versions of Gaskell's models with normal maps generated from the highest resolution versions. Each of the models has about 50,000 triangles. Other than the normal map, there is no texture.
Eros:
Phobos:
Phoebe:
Itokawa:
Models and normal maps for Phobos, Eros, Phoebe, and Itokawa are here:
http://www.celestiaproject.net/~claurel/celest ... models.zip
The are not quite perfect yet; there's still a seam visible between sections of the models. I'm working to eliminate this artifact, but it's proving persistent.
--Chris
Eros:
Phobos:
Phoebe:
Itokawa:
Models and normal maps for Phobos, Eros, Phoebe, and Itokawa are here:
http://www.celestiaproject.net/~claurel/celest ... models.zip
The are not quite perfect yet; there's still a seam visible between sections of the models. I'm working to eliminate this artifact, but it's proving persistent.
--Chris
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Re: Phoebe
Wow that's very nice!
Windows 7 Ultimate x64, Intel Core i7 2600K 3.4 Ghz, 4 GB RAM, 120 GB SSD + 1 TB hdd, nVidia GTX460 1 GB, Celestia 1.6.0.xxxx
Download my latest SVN Build
Download my latest SVN Build
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Topic authorchris
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Re: Phoebe
A video of the 433 Eros model:
http://youtu.be/_1qZc278-yA
This model is identical to the one that I uploaded a few days ago except that it uses a compressed normal map and has a uniform color (based on 'true color' images from the NEAR team.)
--Chris
http://youtu.be/_1qZc278-yA
This model is identical to the one that I uploaded a few days ago except that it uses a compressed normal map and has a uniform color (based on 'true color' images from the NEAR team.)
--Chris
Re: Phoebe
chris wrote:A video of the 433 Eros model:
--Chris
Very nice. Have you solved the seams problem ?
Ready to release all the models ?
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Re: Phoebe
chris wrote:A video of the 433 Eros model:
http://youtu.be/_1qZc278-yA
This model is identical to the one that I uploaded a few days ago except that it uses a compressed normal map and has a uniform color (based on 'true color' images from the NEAR team.)
--Chris
Indeed, Cosmographia is getting VERY nice. Builds also fine under Linux with the same cosmographia.pro.
Fridger
Re: Phoebe
Beeing not a very frequent reader here anymore, I totally missed "Cosmographia" until now.t00fri wrote:Indeed, Cosmographia is getting VERY nice. Builds also fine under Linux with the same cosmographia.pro.
Looking at the development of Celestia, compared to the activity of the Cosmographia project - is it safe to assume that Celestia is dead by now?
(I know that this question was already answered with 'no' back in August, but that does not seem very convincing...)
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Topic authorchris
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Re: Phoebe
Cham wrote:Very nice. Have you solved the seams problem ?
Ready to release all the models ?
The seams are still present unfortunately. I'm using a tool called xNormal to generate the normal map from the high resolution geometry, and I can't understand what's going wrong at the edges. I'll make a separate post in the modeling forum describing all the steps required to create these models.
I've repackaged all of the models (including Mimas this time) as a Celestia add-on:
http://www.celestiaproject.net/~claurel/celest ... models.zip
The bodies replaced are:
Phobos
Mimas
Phoebe
433 Eros
25143 Itokawa
They should all be in their correct orientation. This line is required in all of the definitions in order to compensate for Celestia's unconventional coordinate system:
Orientation [ 180 0 0.7071 0.7071 ]
This is the product of two rotations: 90 degrees about the x-axis followed by a 180 degree rotation about the y-axis.
--Chris
Re: Phoebe
Chris,
the Itokawa model has holes, very easily visible with and without the normal map :
Also, we could see triangles in some shadow parts (low resolution of the mesh), especially around craters. I strongly suggest that you use higher resolution models.
the Itokawa model has holes, very easily visible with and without the normal map :
Also, we could see triangles in some shadow parts (low resolution of the mesh), especially around craters. I strongly suggest that you use higher resolution models.
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Topic authorchris
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Re: Phoebe
Cham wrote:Chris,
the Itokawa model has holes, very easily visible with and without the normal map :
It's a problem with the original data set. I'll try reprocessing it to merge nearly identical vertices.
Also, we could see triangles in some shadow parts (low resolution of the mesh), especially around craters. I strongly suggest that you use higher resolution models.
Obviously, the model will look better with more geometric detail. Using the next higher level of detail would quadruple the number of triangles; in my opinion, it's not worth the modest gain in visual quality.
--Chris
Re: Phoebe
Man I hope not. This is an amazing work.steffens wrote:...
Looking at the development of Celestia, compared to the activity of the Cosmographia project - is it safe to assume that Celestia is dead by now?
(I know that this question was already answered with 'no' back in August, but that does not seem very convincing...)
I don't get why everything seems to have died down though
Re: Phoebe
The Celestia developer group is quite small. They all seem to be working on other projects right now, but I know there are plans for major enhancements to Celestia. They'll just take a little longer to complete than some people might like.
In the meantime, building your own copy of Celestia from the developmental source code isn't very hard. The procedure is described in the Celestia WikiBook at http://en.wikibooks.org/wiki/Celestia#Development
In the meantime, building your own copy of Celestia from the developmental source code isn't very hard. The procedure is described in the Celestia WikiBook at http://en.wikibooks.org/wiki/Celestia#Development
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