Alt texture "bug".
Posted: 29.07.2006, 21:24
This has been brought up once before, a very long time ago, in the topic found here: http://www.shatters.net/forum/viewtopic.php?t=5236, and maybe elsewhere, but that's the only topic I found when I Searched. I felt that I should bring it up again.
When I try to use multiple alt textures, it's like I'm only able to use one at a time. For example I'm looking at earth and the moon at the same time, and I put an alt texture on the moon, that works just fine. But when I then try to switch to an alt texture on the Earth, it switches the moon's texture back to it's default texture.
The way Selden described it in the mentioned topic (as I understnad it) is that when you switch to an alternate surface, Celestia applies that alt serface name to all the objects in Celestia. If there is no alt surface for an object with that name, it automatically goes to the default texture.
Is it possible to change the way alt textures work so that each object can have it's own alt texture displayed, each with different names? I think it would be a very nice feature for using multiple alt textures.
When I try to use multiple alt textures, it's like I'm only able to use one at a time. For example I'm looking at earth and the moon at the same time, and I put an alt texture on the moon, that works just fine. But when I then try to switch to an alt texture on the Earth, it switches the moon's texture back to it's default texture.
The way Selden described it in the mentioned topic (as I understnad it) is that when you switch to an alternate surface, Celestia applies that alt serface name to all the objects in Celestia. If there is no alt surface for an object with that name, it automatically goes to the default texture.
Is it possible to change the way alt textures work so that each object can have it's own alt texture displayed, each with different names? I think it would be a very nice feature for using multiple alt textures.