1.2.5 icky bug report
Posted: 28.08.2002, 18:46
Congratulations on a great new version. Now let me point out all of your mistakes, bwahaha!
When Vertex Shader is toggled on and off, the clouds change position. Also the night texture gets brighter with it on and dimmer with it off. Nothing big, but...
I wanted to test if you'd implemented the option to have bump maps and specular at the same time. So, I added a bump to earth and loaded Celestia - specular showed up, not sure about bump, but anyway, the clouds were black. I tried it on Pluto with bump, without specular, and the test clouds I added were the right colour. So bump and specular together make clouds go black.
For some reason, the Earth looks more round.
Comets look pretty cool actually. Can you add a option to make the blue wireframe fade through different colours and add disco lights?
There might be more, who knows?
When Vertex Shader is toggled on and off, the clouds change position. Also the night texture gets brighter with it on and dimmer with it off. Nothing big, but...
I wanted to test if you'd implemented the option to have bump maps and specular at the same time. So, I added a bump to earth and loaded Celestia - specular showed up, not sure about bump, but anyway, the clouds were black. I tried it on Pluto with bump, without specular, and the test clouds I added were the right colour. So bump and specular together make clouds go black.
For some reason, the Earth looks more round.
Comets look pretty cool actually. Can you add a option to make the blue wireframe fade through different colours and add disco lights?
There might be more, who knows?