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Hidden bug?
Posted: 19.10.2005, 10:31
by Joe
A corrupted add-on file in my XP machine incidently (for somehow) assigned a null
Orbit pointer to the function which triggered a debugging process that brought me to the code in the source file
body.cpp
Code: Select all
void Body::setOrbit(Orbit* _orbit)
{
if (orbit == NULL)
delete orbit;
orbit = _orbit;
}
Is it correct about
if (orbit == NULL) delete orbit; or should it be:
Posted: 25.10.2005, 10:28
by Joe
it seems my question is of no interests to anyone
, but I wish to get some advice from your programming experts if this is a bug or not?
Posted: 25.10.2005, 12:57
by steffens
This definitely looks like a bug (memory leak). This code is present in the latest FT 1.1 version. Don't know if this is triggered though...
steffens
Posted: 26.10.2005, 08:34
by Joe
Yep, I tried the code
Code: Select all
void Body::setOrbit(Orbit* _orbit)
{
if (orbit != NULL)
delete orbit;
orbit = _orbit;
}
in place of
Code: Select all
void Body::setOrbit(Orbit* _orbit)
{
if (orbit == NULL)
delete orbit;
orbit = _orbit;
}
the problem solved
. It is a bug.
Posted: 06.12.2005, 09:01
by steffens
As a new pre-release seems to be in preparation - this bug is still in CVS. It's easy to fix, so maybe it should be
steffens
Posted: 14.12.2005, 16:10
by steffens
Now this bug is in the latest pre-release, congratulations!
Is it going to be in 1.4 final? Or is it not a bug after all?
I can't believe that nobody cares to fix such a simple thing
steffens
Posted: 14.12.2005, 16:22
by dirkpitt
I've posted a heads-up in the developers' mailing list. Hopefully this will be fixed soon.
Posted: 14.12.2005, 18:09
by chris
The memory leak is fixed now. Thanks for pointing it out, and thanks to dirkpitt for mentioning it on the developers list.
--Chris