Cubic galaxies!?
Posted: 13.09.2005, 15:36
Hello!
I have just bought a new computer with a built-in VIA/Unichrome S3 Graphics component and suddenly all galaxies has a... Well, strange appearence. All other things in Celestia are working beautifully though.
With my old computer (which had an ancient Cirrus logic 5436 Graphic??s card) Celestia was slow but fully functional. With my new computer (and the most recent drivers from the manufacturer) all the Galaxies seems to be made by rectangels.
See these screenshots of our friend M31.
http://img360.imageshack.us/my.php?image=m3110mn.jpg
http://img360.imageshack.us/my.php?image=m3128ui.jpg
http://img251.imageshack.us/my.php?image=m3139mn.jpg
This occurs in both the Basic- and the Multitexture render paths (the only two available for this graphic??s-component). I have uninstalled an reinstalled both the drivers and Celestia itself but the problem seems to remain. Either it didn??t help to install the "Celestia-1.4.0pre-FT1"-package. The problem is there both with the "Original" 1.4.0 pre 6 and the one including the new galaxy code.
My Open GL-Info:
Vendor: S3 Graphics
Renderer: VIA/S3G UniChrome IGP/MMX/SSE
Version: 1.2
Max simultaneous textures: 2
Max texture size: 1024
Supported Extensions:
GL_ARB_point_parameters
GL_ARB_multitexture
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_ARB_texture_env_combine
GL_EXT_texture_env_combine
GL_ARB_texture_env_dot3
GL_EXT_texture_env_dot3
GL_ARB_texture_env_add
GL_EXT_texture_env_add
GL_EXT_secondary_color
GL_EXT_texture_lod_bias
GL_ARB_texture_mirrored_repeat
GL_EXT_stencil_wrap
GL_EXT_fog_coord
GL_ARB_transpose_matrix
GL_EXT_separate_specular_color
GL_EXT_rescale_normal
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_WIN_swap_hint
GL_EXT_draw_range_elements
I have just bought a new computer with a built-in VIA/Unichrome S3 Graphics component and suddenly all galaxies has a... Well, strange appearence. All other things in Celestia are working beautifully though.
With my old computer (which had an ancient Cirrus logic 5436 Graphic??s card) Celestia was slow but fully functional. With my new computer (and the most recent drivers from the manufacturer) all the Galaxies seems to be made by rectangels.
See these screenshots of our friend M31.
http://img360.imageshack.us/my.php?image=m3110mn.jpg
http://img360.imageshack.us/my.php?image=m3128ui.jpg
http://img251.imageshack.us/my.php?image=m3139mn.jpg
This occurs in both the Basic- and the Multitexture render paths (the only two available for this graphic??s-component). I have uninstalled an reinstalled both the drivers and Celestia itself but the problem seems to remain. Either it didn??t help to install the "Celestia-1.4.0pre-FT1"-package. The problem is there both with the "Original" 1.4.0 pre 6 and the one including the new galaxy code.
My Open GL-Info:
Vendor: S3 Graphics
Renderer: VIA/S3G UniChrome IGP/MMX/SSE
Version: 1.2
Max simultaneous textures: 2
Max texture size: 1024
Supported Extensions:
GL_ARB_point_parameters
GL_ARB_multitexture
GL_EXT_blend_color
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_ARB_texture_env_combine
GL_EXT_texture_env_combine
GL_ARB_texture_env_dot3
GL_EXT_texture_env_dot3
GL_ARB_texture_env_add
GL_EXT_texture_env_add
GL_EXT_secondary_color
GL_EXT_texture_lod_bias
GL_ARB_texture_mirrored_repeat
GL_EXT_stencil_wrap
GL_EXT_fog_coord
GL_ARB_transpose_matrix
GL_EXT_separate_specular_color
GL_EXT_rescale_normal
GL_ARB_window_pos
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_packed_pixels
GL_EXT_paletted_texture
GL_EXT_vertex_array
GL_EXT_compiled_vertex_array
GL_WIN_swap_hint
GL_EXT_draw_range_elements