- Ring shadows do not always appear to be drawn at the correct angle with respect to the local illumination.
- Ring shadows do not always appear when they should, and sometimes appear with the wrong thickness. This happens if the rings are narrower than a certain width (about 10,000 km).
- Sometimes, the planet hemisphere on which the ring shadow falls will be noticeably darker than the opposite hemisphere. Sometimes this hemisphere will even be black.
Video card is GeForce 6200. The problems were the same with all possible Ctrl-V settings.
I used the following SSC file to replicate the issue. The exact behaviour that is seen depends on the values for Inner and Outer in the Rings section - see the comments in the SSC file.
Code: Select all
# To view the ring bugs, set the time to 2005 (near maximum ring opening),
# go to Epsilon Indi and view the planet with the local sun to one side.
# The ring shadows don't appear in the correct location.
# Try setting the inner and outer width of the rings to the listed values
# and observe the results.
"Ringbug" "Epsilon Indi"
{
Texture "uranus.*"
Color [ 1.0 1.0 0.85 ]
HazeColor [ 0.0 0.0 1 ]
HazeDensity 0.25
Radius 29532
# Density 1.21
EllipticalOrbit
{
Period 98.3195409993
SemiMajorAxis 18.6402398316
Eccentricity 0.19136
Inclination 50.0231
AscendingNode 216.2236
LongOfPericenter 331.6321
MeanLongitude 88.5363
}
Atmosphere
{
Height 210
Lower [ 0.75 0.85 1.0 ]
Upper [ 0.5 0.8 0.9 ]
Sky [ 0.6 0.7 0.7 ]
}
# 47600 - 57600 - no shadows
# 47600 - 58600 - no shadows
# 47600 - 59100 - very thin shadow in incorrect location
# 47600 - 59600 - shading anomalies
# 47600 - 60600 - shadow in incorrect location
# 47600 - 61600 - shading errors
# 55000 - 65000 - no shadows
# 55000 - 70000 - shadow in incorrect location
# 55000 - 70000 - shadow in incorrect location
# 55000 - 75000 - ??
Rings
{
Inner 55000
Outer 73000
Texture "saturn-rings.png"
}
RotationPeriod 138.330121
Obliquity 14.5612
EquatorAscendingNode 274.233
RotationOffset 90.0000
Albedo 0.58
}