Page 1 of 1

OS X 10.3.6 trashed my specular reflections

Posted: 07.11.2004, 21:49
by Cham
Celestia 1.3.1 was working perfectly well in OS X 10.3.5 with my NV GeForce4 MX (32 MB). All textures, BumpMap, NightTextures and Specular textures worked well. But then I upgraded to OS X 10.3.6 few days ago and my Specular maps doesn't work anymore. I now get some whitish textures on all planets having some specular map enabled. Bump maps and Night textures are working well, like before. Planets without specular maps are okay too. Only the specular map seems to be affected.

Anybody is having something similar with 10.3.6 ?

Posted: 08.11.2004, 00:51
by alphap1us
Hi Cham,
Spec maps havenever worked on my Radeon 7500, so I can't report on this. Have you tried using the mac 1.3.2pre1 release?

Cheers,
Joe

OSX 10.3.6 OpenGL

Posted: 11.11.2004, 00:31
by Guest
Ditto with nearly all the spacecraft models, all the colouring has gone to be replaced by a dull pink colour. Something to do with Apple updating OpenGL and ATI drivers?