Black clouds?
Posted: 05.11.2004, 19:04
Here's the code for an oceanworld I plonked around Alf Cen A while testing a texture that Dollan made:
Here's what it looks like. The right-hand region of the planet is illuminated by B.
See the "black clouds" on the bottom right of the planet? Should that happen? This is visible only in the OGL/NVIDIA Combiner path on my card (ASUS 128MB Geforce4 TI4200). If I ramp up the ambient light I can see that the black patches are actually clouds.
Is this supposed to be like this? Is this an effect of the haze or specularity?
Code: Select all
"Oceanworld" "Alf Cen A"
{
Texture "ocean.jpg"
SpecularColor [ 0.5 0.5 0.55 ]
SpecularPower 25.0
HazeColor [ 1 1 1 ]
HazeDensity 0.3
Radius 8000
Atmosphere {
Height 60
Lower [ 0.43 0.52 0.65 ]
Upper [ 0.26 0.47 0.84 ]
Sky [ 0.40 0.6 1.0 ]
Sunset [ 1.0 0.6 0.2 ]
# Sunset [ 0.3 1.0 0.5 ]
CloudHeight 7
CloudSpeed 65
CloudMap "earth-clouds.*"
}
EllipticalOrbit {
Period 1.9462
SemiMajorAxis 1.6
Eccentricity 0.00
Inclination 0.00
AscendingNode 0.0
LongOfPericenter 0.0
MeanAnomaly 0.0
}
Albedo 0.30
RotationPeriod 20
}
Here's what it looks like. The right-hand region of the planet is illuminated by B.
See the "black clouds" on the bottom right of the planet? Should that happen? This is visible only in the OGL/NVIDIA Combiner path on my card (ASUS 128MB Geforce4 TI4200). If I ramp up the ambient light I can see that the black patches are actually clouds.
Is this supposed to be like this? Is this an effect of the haze or specularity?