Page 1 of 1

v1.4.0 pre4: cloud bug in Render Path OGL2

Posted: 01.11.2004, 19:05
by selden
Sometimes it seems like playing "Whack-a-Mole" :)
Fix one bug and another pops up...

Here's a picture of Prometheus with clouds. The shadow of the rings is projected on the planetary surface under the clouds!

Image

System:
512MB 2.4GHz P4, WinXP Pro SP2
128MB FX5200, ForceWare v66.81 (beta)
Celestia v1.4.0pre4

Posted: 01.11.2004, 19:17
by chris
I was wondering when someone would find this bug :)

Cloud layers are yet rendered with the OpenGL 2.0 shaders; I'll have a fix tonight.

--Chris