Meshes have seams

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Rassilon
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Meshes have seams

Post #1by Rassilon » 19.08.2004, 17:06

When you apply any kind of noise or displacement on a mesh, the mesh has a seam which is not present in the software I use to create the mesh. It seems to only appear in Celestia. Can some sort of MeshSmooth command be added to the ssc code in order to possibly get rid of this artifact? I am still hestitant on creating planet models due to this ugly blemish that shows on models in Celestia...

http://celestialvisions.net/pics/seam.jpg
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

maxim
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Post #2by maxim » 19.08.2004, 21:02

Stunning.
What are you planning to do? Create a molecular universe?

Don't forget do provide a sightseeing tour with a visit of the best places as soon as it's ready!

maxim

jestr
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Post #3by jestr » 19.08.2004, 21:50

Have you tried a cmod version,Ras,when I was making my moon models all of them have an ugly seam along 180 degree line in 3ds in Celestia,no matter what I did in Max to try to hide it,but the cmod versions are fine.Jestr

Topic author
Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 23 years
Location: Altair

Post #4by Rassilon » 20.08.2004, 00:36

jestr,

What steps do you do to remove the seam?

I did the following:

E:\cmod>3dstocmod cratered.3ds > cratered.cmod

E:\cmod>cmodfix -b -s 45 -u cratered.cmod c.cmod

Im not sure what would work but all that didnt remove the seam...It looks the same...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

Topic author
Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 23 years
Location: Altair

Post #5by Rassilon » 20.08.2004, 01:08

nm jestr I figured it out:
E:\cmod>cmodfix -b -u -w -n -s 45 cratered.cmod c.cmod

Thanks for the suggestion this cmod format is pretty cool...One thing that I would like to know is how to get past the 64k barrier on 3ds files...I definately want higher resolution meshes but 3ds just plain sucks...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

jestr
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Joined: 14.09.2003
With us: 21 years 5 months
Location: Bridgwater,UK

Post #6by jestr » 20.08.2004, 01:25

The only way I know is to split the mesh up into smaller sections (after applying the texture) so that the 3ds file consists of several objects but each one under 64k.This is how I have used the Space-Graphics big Earth model in Celestia before-I had to slice the Earth up into about 10 horizontal strips,each less than 64k in size.I sliced it after applying the texture and it worked how I wanted it,hope this helps,Jestr

Topic author
Rassilon
Posts: 1887
Joined: 29.01.2002
With us: 23 years
Location: Altair

Post #7by Rassilon » 20.08.2004, 01:44

Now thats using your head...seems a bit tedious...but until Chris or someone gets the nerve to write a plugin for studio max to output direct to cmod...what can you do...

Thanks again!
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!

danielj
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Re: Meshes have seams

Post #8by danielj » 26.08.2004, 03:25

I saw the pictures,but don?t understand what exactly are seams.Can someone help me?


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