When you apply any kind of noise or displacement on a mesh, the mesh has a seam which is not present in the software I use to create the mesh. It seems to only appear in Celestia. Can some sort of MeshSmooth command be added to the ssc code in order to possibly get rid of this artifact? I am still hestitant on creating planet models due to this ugly blemish that shows on models in Celestia...
http://celestialvisions.net/pics/seam.jpg
Meshes have seams
Meshes have seams
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
jestr,
What steps do you do to remove the seam?
I did the following:
E:\cmod>3dstocmod cratered.3ds > cratered.cmod
E:\cmod>cmodfix -b -s 45 -u cratered.cmod c.cmod
Im not sure what would work but all that didnt remove the seam...It looks the same...
What steps do you do to remove the seam?
I did the following:
E:\cmod>3dstocmod cratered.3ds > cratered.cmod
E:\cmod>cmodfix -b -s 45 -u cratered.cmod c.cmod
Im not sure what would work but all that didnt remove the seam...It looks the same...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
nm jestr I figured it out:
E:\cmod>cmodfix -b -u -w -n -s 45 cratered.cmod c.cmod
Thanks for the suggestion this cmod format is pretty cool...One thing that I would like to know is how to get past the 64k barrier on 3ds files...I definately want higher resolution meshes but 3ds just plain sucks...
E:\cmod>cmodfix -b -u -w -n -s 45 cratered.cmod c.cmod
Thanks for the suggestion this cmod format is pretty cool...One thing that I would like to know is how to get past the 64k barrier on 3ds files...I definately want higher resolution meshes but 3ds just plain sucks...
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
The only way I know is to split the mesh up into smaller sections (after applying the texture) so that the 3ds file consists of several objects but each one under 64k.This is how I have used the Space-Graphics big Earth model in Celestia before-I had to slice the Earth up into about 10 horizontal strips,each less than 64k in size.I sliced it after applying the texture and it worked how I wanted it,hope this helps,Jestr
Now thats using your head...seems a bit tedious...but until Chris or someone gets the nerve to write a plugin for studio max to output direct to cmod...what can you do...
Thanks again!
Thanks again!
I'm trying to teach the cavemen how to play scrabble, its uphill work. The only word they know is Uhh and they dont know how to spell it!
Re: Meshes have seams
I saw the pictures,but don?t understand what exactly are seams.Can someone help me?