MER rovers don't display in pre10
Posted: 21.07.2004, 04:50
Hi guys:
In checking out Chris's new fix to pre 10 that corrected some problems with models, I discovered that the NASA MER Spirit and Opportunity models that were offered as add-ons some time ago, no longer display in pre10. To the best of my knowledge, they did display in pre8, although I'm not certain. The position is there (the dot displays) and clicking on the dot selects the model, but when you go there, no models are visible. I've obviously checked my ssc file for errors and found none. The only thing about these models is that they both depend upon an "invisible" that was positioned inside Mars, so that they stay in one position on Mars. They also have several textures inside their medres folder. I thought I read recently that 1.3.2 does not do multiple textured models any more??
This is the ssc quote from the Spirit ssc file:
### MER-A ROVER LANDING SITE
### Gusev
#Mars radius = 3396 + for mer rover add 0.0009 for radius = 3396.0009
#MER-A Latitude = -13.5
#MER-A Longitude = -176
"Spiritlandingplace" "Sol/Mars" #A dummy body to provide a suitable orbit centre
{
Radius 5
Class "invisible"
EllipticalOrbit {
Period 9e99 #Effectively stationary
SemiMajorAxis -842.016 #Desired radius * sin(Latitude)
AscendingNode 136.005 #Mars RotationOffset
Inclination 90 #Polar orbit
MeanAnomaly 90 #Fixed on Mars' rotation axis
}
}
"Spirit" "Sol/Mars/Spiritlandingplace"
{
Class "spacecraft"
InfoURL "http://marsoweb.arc.nasa.gov/"
Mesh "mer.3ds"
Radius 0.0009
EllipticalOrbit {
Period 1.02595675 #Mars' rotation period (in days)
SemiMajorAxis 3290.171 #Desired radius * cos(Latitude)
#Mars' RotationOffset = +136.005
MeanLongitude -49.5 #Subtract west longitude = -176
#Add 180 to reorientate on 3ds = +180
# =======
# 140.005
}
Orientation [0 1 0 0] # Latitude in x rotation
# Re-orient model = +90
# Mars' rotation Offset = +136.005
# Subtract west longitude = +4
# __________
# Result = 240.005
RotationOffset 310
Color [ 1 1 1 ]
Albedo 0.80
}
Both models are excellent, so any fix you can figure out would be appreciated.
Thanks
Frank
In checking out Chris's new fix to pre 10 that corrected some problems with models, I discovered that the NASA MER Spirit and Opportunity models that were offered as add-ons some time ago, no longer display in pre10. To the best of my knowledge, they did display in pre8, although I'm not certain. The position is there (the dot displays) and clicking on the dot selects the model, but when you go there, no models are visible. I've obviously checked my ssc file for errors and found none. The only thing about these models is that they both depend upon an "invisible" that was positioned inside Mars, so that they stay in one position on Mars. They also have several textures inside their medres folder. I thought I read recently that 1.3.2 does not do multiple textured models any more??
This is the ssc quote from the Spirit ssc file:
### MER-A ROVER LANDING SITE
### Gusev
#Mars radius = 3396 + for mer rover add 0.0009 for radius = 3396.0009
#MER-A Latitude = -13.5
#MER-A Longitude = -176
"Spiritlandingplace" "Sol/Mars" #A dummy body to provide a suitable orbit centre
{
Radius 5
Class "invisible"
EllipticalOrbit {
Period 9e99 #Effectively stationary
SemiMajorAxis -842.016 #Desired radius * sin(Latitude)
AscendingNode 136.005 #Mars RotationOffset
Inclination 90 #Polar orbit
MeanAnomaly 90 #Fixed on Mars' rotation axis
}
}
"Spirit" "Sol/Mars/Spiritlandingplace"
{
Class "spacecraft"
InfoURL "http://marsoweb.arc.nasa.gov/"
Mesh "mer.3ds"
Radius 0.0009
EllipticalOrbit {
Period 1.02595675 #Mars' rotation period (in days)
SemiMajorAxis 3290.171 #Desired radius * cos(Latitude)
#Mars' RotationOffset = +136.005
MeanLongitude -49.5 #Subtract west longitude = -176
#Add 180 to reorientate on 3ds = +180
# =======
# 140.005
}
Orientation [0 1 0 0] # Latitude in x rotation
# Re-orient model = +90
# Mars' rotation Offset = +136.005
# Subtract west longitude = +4
# __________
# Result = 240.005
RotationOffset 310
Color [ 1 1 1 ]
Albedo 0.80
}
Both models are excellent, so any fix you can figure out would be appreciated.
Thanks
Frank