Very curious crash in Celstia 1.3.2pre4/5
Posted: 03.03.2004, 18:36
Hi Chris,
I've detected a small bud very curious crash bug in Celestia 1.3.2 pre4 and pre5 only. After the start I choose Saturn's moon Pan and goto this one. At the distance where the model 'asteroid.cms' should be loaded Celestia is crashing.
First I thought it's a problem with the 'cms' model but other bodies that use the same model and texture work fine. Than I found a trick: if I go first to Saturn's moon Atlas and than to Pan no crash happens. But only this and no other combination works - really very strange!
Now I've tested other models with Pan. The crash happens only if Pan use a 'cms'-model ('asteroid.cms', 'roughsphere.cms') while with '3ds'- and 'cmod'-models all works fine.
Now I guess this bug is not really a problem because 'cms' model will be no longer relevant for Celestia.
Chris, can you build 'cmod'-models to replace all 'cms'-model?
Bye Jens
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My sytem: Win98SE, Duron900, 512mb ddr ram, Geforce3 TI200 64mb, 1024x768x32 (no AA), Nvidea driver 52.16
I've detected a small bud very curious crash bug in Celestia 1.3.2 pre4 and pre5 only. After the start I choose Saturn's moon Pan and goto this one. At the distance where the model 'asteroid.cms' should be loaded Celestia is crashing.
First I thought it's a problem with the 'cms' model but other bodies that use the same model and texture work fine. Than I found a trick: if I go first to Saturn's moon Atlas and than to Pan no crash happens. But only this and no other combination works - really very strange!
Now I've tested other models with Pan. The crash happens only if Pan use a 'cms'-model ('asteroid.cms', 'roughsphere.cms') while with '3ds'- and 'cmod'-models all works fine.
Now I guess this bug is not really a problem because 'cms' model will be no longer relevant for Celestia.
Chris, can you build 'cmod'-models to replace all 'cms'-model?
Bye Jens
--------
My sytem: Win98SE, Duron900, 512mb ddr ram, Geforce3 TI200 64mb, 1024x768x32 (no AA), Nvidea driver 52.16