BUGS: stuck in space, Earth orientation, speed vs. time
Posted: 02.03.2004, 15:59
I'm running Win2k SP3 with Celestia 1.3.1
I often use the Sun as an orientation point when tracking spacecraft trajectories. I center on it, diplay orbits and elevate myself above the Solar System. I do this repeatedly for different stages I am observing. When I press H and G sequentially fast, the screen starts to "bend", like a rubber sheet being stretched at the edges, and I end up with a blank screen saying I'm at a zero distance from the Sun. From that point on, all navigation is dead until I restart Celestia.
Another thing. When I watch the Earth in present, I would expect to see the cities expiriencing night at the moment to be on the dark side. This is not always the case. Sometimes I fire up Celestia, set current time and this is wrong. For example, it's 16:00 UTC now and Celestia displays half of Europe in dark.
Lastly, when using acceleration and deceleration controls to "fly my spaceship", speed has nothing to do with the flow of time. If I pause time, I'm still moving. If I accelerate time, everything in the Universe moves faster, but I still move at the same speed. This makes it impossible to simulate real travel: I'd like to travel from Earth to Mars at a realistic speed and accelerate time to see how it takes me months to get there.
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Mladen
I often use the Sun as an orientation point when tracking spacecraft trajectories. I center on it, diplay orbits and elevate myself above the Solar System. I do this repeatedly for different stages I am observing. When I press H and G sequentially fast, the screen starts to "bend", like a rubber sheet being stretched at the edges, and I end up with a blank screen saying I'm at a zero distance from the Sun. From that point on, all navigation is dead until I restart Celestia.
Another thing. When I watch the Earth in present, I would expect to see the cities expiriencing night at the moment to be on the dark side. This is not always the case. Sometimes I fire up Celestia, set current time and this is wrong. For example, it's 16:00 UTC now and Celestia displays half of Europe in dark.
Lastly, when using acceleration and deceleration controls to "fly my spaceship", speed has nothing to do with the flow of time. If I pause time, I'm still moving. If I accelerate time, everything in the Universe moves faster, but I still move at the same speed. This makes it impossible to simulate real travel: I'd like to travel from Earth to Mars at a realistic speed and accelerate time to see how it takes me months to get there.
--
Mladen