More probs with BaseSplit1
Posted: 29.02.2004, 02:03
I thought that the pre3 bug fix had cured things with basesplit1 BUT !
although it cured the strange tile assignations previously referred to, it didn't cure (or it enabled me to see previously invisible !) strange effects !!
There is now a problem in that the tiles for (say) level3 are being painted with (called up from) tiles of the same name in the lower (level2) folder/directory !
It is suggestive of further problems in indexing and loop counters of the form (m,n) or (i,j) ??
dunno, I'm still investigating the hows&whys but thought i'd post a prelim heads-up ! there is also a prob that some tiles are painted with an absent (white flat) tile unless an "enabling file/tile" exists in a lower structure/folder/directory ?? I'll post more when I get get my head round it all
No prob, curious is all, just that it stops climbing Mt Everest to lower
levels !!
Malcolm.
although it cured the strange tile assignations previously referred to, it didn't cure (or it enabled me to see previously invisible !) strange effects !!
There is now a problem in that the tiles for (say) level3 are being painted with (called up from) tiles of the same name in the lower (level2) folder/directory !
It is suggestive of further problems in indexing and loop counters of the form (m,n) or (i,j) ??
dunno, I'm still investigating the hows&whys but thought i'd post a prelim heads-up ! there is also a prob that some tiles are painted with an absent (white flat) tile unless an "enabling file/tile" exists in a lower structure/folder/directory ?? I'll post more when I get get my head round it all
No prob, curious is all, just that it stops climbing Mt Everest to lower
levels !!
Malcolm.