Celestia 1.3.2pre4 peformance problems
Posted: 26.02.2004, 21:38
Hi Chris,
I have enormous perfomance problems with Celestia1.3.2pre4 and all sphere objects (the build in sphere mesh). I used the complete install version without any addons and the pre3-exe copied into the pre4 folder for some test.
My sytem and settings
Win98SE, Duron900, 512mb ddr ram, Geforce3 TI200 64mb, 1024x32 (no AA), Nvidea driver 52.16,
Celestia settings: OpenGl vertex/Nvidea combiners, Stars as points, Galaxies of, Magnitude 6.0, no Ambient light.
Here are my resultes:
Mars (after start):
pre3: 80 fps
pre4: 15 fps
Eros (3ds):
pre3: 73 fps (no texture, because bug)
pre4: 73 fps
Another problem is that in "solarsys.ssc" cmod-models for Deimos, Phobes, Amalthea and Eros are defined but only 3ds models can be found in the model folder.
Further I miss Kendrix's Celestia improvements:
- smooth orbits
- smooth rings
- better shadow texture (Saturn on rings)
I really hate this low poligon orbits and rings. ( Shall I post some extrem ugly examples? )
Finally a question, I thought one of the reasons for the new model format was that bump maps and secular maps can be used. Will this feature come?
Nevertheless the cmod format works fantastic.
Bye Jens
I have enormous perfomance problems with Celestia1.3.2pre4 and all sphere objects (the build in sphere mesh). I used the complete install version without any addons and the pre3-exe copied into the pre4 folder for some test.
My sytem and settings
Win98SE, Duron900, 512mb ddr ram, Geforce3 TI200 64mb, 1024x32 (no AA), Nvidea driver 52.16,
Celestia settings: OpenGl vertex/Nvidea combiners, Stars as points, Galaxies of, Magnitude 6.0, no Ambient light.
Here are my resultes:
Mars (after start):
pre3: 80 fps
pre4: 15 fps
Eros (3ds):
pre3: 73 fps (no texture, because bug)
pre4: 73 fps
Another problem is that in "solarsys.ssc" cmod-models for Deimos, Phobes, Amalthea and Eros are defined but only 3ds models can be found in the model folder.
Further I miss Kendrix's Celestia improvements:
- smooth orbits
- smooth rings
- better shadow texture (Saturn on rings)
I really hate this low poligon orbits and rings. ( Shall I post some extrem ugly examples? )
Finally a question, I thought one of the reasons for the new model format was that bump maps and secular maps can be used. Will this feature come?
Nevertheless the cmod format works fantastic.
Bye Jens