1.3.2pre2 - 3ds objects - ambient light bug
Posted: 18.02.2004, 21:33
I first noticed this with the ISS, but it's actually happening to every 3ds object with a texture on it. Whenever a 3ds object enters the shadow of another body, all textures dissappear, and it acts as though ambient light is on full.
Strange other bug, possibly related- the ISS is the only object I can see textures on at the moment. I've checked out a few 3ds moons (Amalthea, Prometheus) and no textures are showing on them.
I didn't download the entire 1.3.2 fixed package, I just got the exe file and put it into the 1.3.2pre1 installation, replacing the previous celestia.exe. I didn't notice anything like this in 1.3.2pre1.
Celestia v1.3.2pre2fixed (sort of, as above)
Win98SE
640MB RAM
Geforce4 MX440