My config is Mandrake 8.2, Ati Rage 128 and Xfree 4.2 with 3D enhancement.
Celestia crashes whenever the demo comes to saturn orbit. Everything else seems to be working OK.
Cheers

M.E.
PeFu wrote:Version 1.2.0 didn't had the problem. Please try 1.2.2 and report back,
whether it works. I would like to track this down but until now I didn't
had enough time to spend on the subject.
t00fri wrote:It is most probably not a bug in the proper sense. E.g. as I reported elsewhere in this forum, I had this problem, too, with SuSE7.3 Linux and using the glx-headers from the xf86glx-devel package (Xfree 4.2.0). After deleting that package and replacing the headers by those in the mesa-3.4.2-devel package, Celestia-1.2.4 runs perfectly stable near planets with rings. Of course, the problem may also depend on the particular hardware drivers. I know exactly, where it happens in the code, of course. Chris has also spent some time to understand what is going on, without success, apparently.
Bye Fridger
My Setup is very similar: I never had the xf86glx-devel packagePeFu wrote:
Try to go to Mercury and push CTRL P. You should see mercury now in a nice bumpmapped rendering. Next push CTRL V to activate vertex shading. That should give you a SEGFAULT whenever you do this for objects that have loaded an external bumpmap file via solarsys.ssc
Doug wrote:I'm using a RH 7.2 system with a GF2 card and NVIDIA_GLX-1.0-2802
I see the above bug exactly as you describe.
Nice heads-up on those keys. The earth looks really cool with vertex shading! But, oooh, frame-rate drop! :)
Celestia is so cool! Love the new version.
t00fri wrote:that's useful to know. The SEGFAULT was there before, only the
respective keys did not work under Linux to make it show up.
<snip>
Note that in the CVS version I have also updated the Help file, and all
described mouse functions and keys should work correctly now also under Linux
<snip>
Paul wrote:If you have any further crashes when nearing Saturn, I would also check out this bug:
http://www.celestiaproject.net/forum/viewtopic.php?t=284
Saturn's moon Phoebe uses roughsphere.cms which was causing crashes in recent versions.
Paul wrote:I found a fix for this crash. It seems Celestia's mesh noise generation code does not handle single octaves of noise.
If I go to any asteroid/comet that uses "asteroid.cms" it crashes. By comparing the file with roughsphere.cms (which works fine), I tried changing the line:
Octaves 1
to:
Octaves 2
which is the same as that in roughsphere.cms. Now these objects will appear without crashing Celestia.
Doug wrote:
The only odd thing I noticed is that I need to keep the mouse pointer in the Celestia window, or the keys act strangely (they stick sometimes). Yes, the window stays highlighted even when the pointer is off the window.