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BaseSplit 1 - Chris, is it implemented ?

Posted: 01.02.2004, 13:53
by Ptarmigan
Is VT BaseSplit 1 implemented in 1.3.1 and/or 1.3.2pre1 ?
(A) If so, then I have some bugs to report,
(B) If not, then I'll wait :-)

Malcolm.

Posted: 03.02.2004, 04:35
by Ptarmigan
Hello ?

Are Jestr and I the only ones to have tried and failed to implement a BaseSplit 1 set of VTs ?

Are all the developers talking elsewhere ?

Malcolm

Posted: 03.02.2004, 05:11
by chris
BaseSplit is implemented and should be working. I'll try experimenting with it myself and let you know if I find any problems.

--Chris

Posted: 03.02.2004, 12:26
by Ptarmigan
Thanks Chris,
I have no problem with BaseSplit 0, I have that working OK up to level 10 ( I think I read somewhere, but lost the thread, that my graphics card won't support level 11)

However BaseSplit 1 goes haywire :-( , one peculiarity is the mapping of texture image files into the tile positions.
For example at level 1 only 8 of the 32 image files get used and those 8 get mapped onto 8 groups of 4 tiles each
Like I show in this picture http://uk.geocities.com/ptarmigana/celestia/page2.htm
where the coloured arrows show which image tx_ file gets placed in which tile position, iyswim.

I began by thinking I was doing something silly and asked for help in this thread
http://celestiaproject.net/forum/viewtopic.php?t=4259
but we didnt come to any conclusion as to the cause (either me not doing it right or something in Celestia ). My system details are in the first post of that thread, I wont bore you with it all again here, I'll try to keep this brief :-) but they are there if you need them.


Malcolm.

Posted: 13.02.2004, 01:30
by Ptarmigan
Chris,
Did you get a chance to look at it yet ?
Was it me doing something silly, or is it a "feature" :-) of Celestia ?

Malcolm.