Scrambled picture capture - possible bug ?
Posted: 01.02.2004, 13:25
I've just tried capturing a picture of Earth from about 25500km, and ended up with a srambled jpg result.
My Celestia settings were;
version 1.3.2pre1, 32k dds VT texture, specmap 32k dds VT, normal 8k dds VT, nightexture off, clouds off, galaxies off, stars as points mag ~8, time set at current realtime.
My graphics card/ viewing settings were;
Antialiasing 4x, anisotropic filtering 4x, image settings on 'high perfomance', and fullscreen 1280x1024x32.
However, on taking an image with a windowed view which has an image size of 1272x978, it came out fine.
Also when I changed my texture to Dons 16kDDS, with level3 VT (8k) dds specmap, 8k dds normalmap, I was able to capture a good image in fullscreen and in windowed.
Could this be a bug, or a graphics card problem, or maybe a problem with the textures ?
regards
TERRIER
My Celestia settings were;
version 1.3.2pre1, 32k dds VT texture, specmap 32k dds VT, normal 8k dds VT, nightexture off, clouds off, galaxies off, stars as points mag ~8, time set at current realtime.
My graphics card/ viewing settings were;
Antialiasing 4x, anisotropic filtering 4x, image settings on 'high perfomance', and fullscreen 1280x1024x32.
However, on taking an image with a windowed view which has an image size of 1272x978, it came out fine.
Also when I changed my texture to Dons 16kDDS, with level3 VT (8k) dds specmap, 8k dds normalmap, I was able to capture a good image in fullscreen and in windowed.
Could this be a bug, or a graphics card problem, or maybe a problem with the textures ?
regards
TERRIER