Selden ,
>>"I don't think it would hurt if you created a new account. "
Yep, I thought of that ,, later,, ! at least then I would have been able to edit my post to correct my spelling of your name, sorry about that !!
So, here I am, it is I, Malcolm with a new monicker
>>"Unfortunately, I'm very much a novice at 3D modelling..... I don't know what you mean by "master texture" or "map different bits onto the different faces". (But it's given me an idea I'll try after posting this.) "
I'm still a novice also, which is probably why I didnt express myself well-- forget "master" insert "single".
Ie. combine your six images into a single large one (eg. tile it 2 rows of three or 3 rows of two or whatever)
( but I see from your latest post that you have done that already )
Then, using a UV mapper, the single large texture gets mapped onto the 3ds model such that each of the (,,hmmm what shall I call them ,,, sub-areas ?) six subareas of the texture end up on each of the faces of the cube.
However, I think we may be on a wild goose chase here cos I've just had a little look round the Anim8or site and its manuals and I dont see any mention of a UV tool, so it may not have one so we are a bit scuppered !
I think there are freeware stand alone UV mappers for 3ds models out there, or you could try Zmodeler**
The uv refers to a uvw coordinate system analagous to xyz in the real model space, w is not (generally) used so we are left with u and v cartesian coords in the texture plane which get transformed into the xy and z on the model.
( I think !! )
>>" Celestia projects the sixth texture image file onto all of the faces instead of showing the six different images. *sigh* "
Yep! need uv maper tool for sure
then you will be able to choose any part of the texture to be placed on any face or facet
I tried Blender3D and gave myself a headache
Not tried StudioMax, cannot afford it, and anyway it would be a shame to use payware on beautiful open source Celestia.
Might even be an insult to Celestia
** Zmodeler (freeware but registerable),
http://www.zmodeler.com, I was using version 1.07a, but I see that he now has a Zmodeler2 on his site.
{after I've got my billboards (and other shapes) working I'll have to try Zmodeler2}
>> "Unfortunately, when textures are displayed on those surfaces, they show contrasting seams at the edges where they come in contact with one another. This happens even when the textures have similar coloration to one another."
I dont think I can help much here either, but I wonder if it might be a problem with the normals of one surface not being aligned with the normals on the other surface, so that they are each being given a slightly different illumination ?
*PS.* Just before posting the above I had another look round the Anim8or site and in the online manual, 10 Materials, it describes Environment Maps and illustrates this with a tiling for a cube being placed upon a sphere, any hope there ???
PPS and I see that discussion has moved on apace !
Jack : Give me a wee while and then I'll get back to you about Ulysses and things
(did Selden mention UVmaping ? I must be going blind ! In this thread or somewhere else ? ) Edit
ah yes, so he did, in his second post which was after our first ones !
So, I dunno,,, I was able to use the Zmodeler UV maper to choose which areas of my single texture I wished to be placed on the various faces and/or facets of my model and it showed up ok in Celestia.
I should still have a screenshot somewhere on my HD, I'll see if I can post it later.
Malcolm.