VT Textures Problem
Posted: 10.12.2003, 06:47
I've been trying to get virtual textures created from the 8k jupiter moon textures. For some reason one half the texture always seems to be messed up.
This is using the following VT definition...
VirtualTexture
{
ImageDirectory "ganymede"
BaseSplit 0
TileSize 2048
TileType "dds"
}
...with just a level0 directory created. A Europa texture with level0 and level1 behaves similarly.
I'm using a ATI 9800 AIW and WindowsXP.
Can anyone point me to where I'm going wrong?
This is using the following VT definition...
VirtualTexture
{
ImageDirectory "ganymede"
BaseSplit 0
TileSize 2048
TileType "dds"
}
...with just a level0 directory created. A Europa texture with level0 and level1 behaves similarly.
I'm using a ATI 9800 AIW and WindowsXP.
Can anyone point me to where I'm going wrong?