Post Bugs Here

Report bugs, bug fixes and workarounds here.
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Star Lion
Posts: 116
Joined: 09.08.2003
With us: 21 years 3 months
Location: Mosesto CA

Post Bugs Here

Post #1by Star Lion » 23.10.2003, 00:39

Poast any, all, and ONLY bugs here, that way Chris can see all of the bugs, insted of haveing to search the forum.
Come visit my:
Celestia Add-on website at:
http://www.starlionfiles.50megs.com
Reconstruction of Bruckners Celestia Page at:
http://www.bruckner.50megs.com
Celestia Mirror at:
http://www.celestiamirror.50megs.com

AdamOfTheTable
Posts: 16
Joined: 20.10.2003
With us: 21 years 1 month
Location: Jacksonville, Florida USA

Oh? Ok sure here's 2

Post #2by AdamOfTheTable » 23.10.2003, 02:08

A small bug is the fact that going below 70-100 meters above a planet surface causes the atmosphere to mess up and begin to disappear, at least it does for me. I usually just remember not to zoom in too close, but its still weird that it does that. It's not as bad as previous versions where I couldn't go below about 400 meters or so.
The second one, the one that drives me crazy because its what I'd love to watch and it look just right, is sunsets. The lighting doesn't seem right. the transition is too slow, way too dim when its much brighter outside. I've been told that the algorithm for the lighting around planets is hardwired and the same for all bodies, and not quite correct. If its not too much trouble, I just wish it was right at least for Earth so I could watch the right sunrises and sunsets from my location (Jacksonville, FL) on simulated Earth I visit often. If its way too hard at this point to alter it, then could you remember it for some future version perhaps? Thanks.
Windows XP Pro 1Ghz Athlon 768Mb RAM
ATI Radeon 8500 128Mb video RAM
using Catalyst 3.9 drivers
Celestia 1.3.1

Darkmiss
Posts: 1059
Joined: 20.08.2002
With us: 22 years 3 months
Location: London, England

Post #3by Darkmiss » 23.10.2003, 09:54

Why post bugs in one thread
The whole bug forum was designed to post bugs to.
Chris designed it that way.

Dont worry he does get to see the bugs.
He may not post here much but he does read them.
CPU- Intel Pentium Core 2 Quad ,2.40GHz
RAM- 2Gb 1066MHz DDR2
Motherboard- Gigabyte P35 DQ6
Video Card- Nvidia GeForce 8800 GTS + 640Mb
Hard Drives- 2 SATA Raptor 10000rpm 150GB
OS- Windows Vista Home Premium 32

Topic author
Star Lion
Posts: 116
Joined: 09.08.2003
With us: 21 years 3 months
Location: Mosesto CA

the moon again

Post #4by Star Lion » 24.10.2003, 00:09

The moon's orbit is back to its old ways again, after a certain date the orbit whacks out!

Celestia version: 1.3.1 pre11
Come visit my:

Celestia Add-on website at:

http://www.starlionfiles.50megs.com

Reconstruction of Bruckners Celestia Page at:

http://www.bruckner.50megs.com

Celestia Mirror at:

http://www.celestiamirror.50megs.com

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selden
Developer
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Location: NY, USA

Post #5by selden » 24.10.2003, 00:32

Naah. If you think that's whacked out, you should have seen it before!

At least now it still travels in an oval. Or maybe you're seeing something different from what I'm seeing...
Selden

Topic author
Star Lion
Posts: 116
Joined: 09.08.2003
With us: 21 years 3 months
Location: Mosesto CA

I

Post #6by Star Lion » 24.10.2003, 00:40

I remember what it was like befor, it started bouncing between the earth and mars!
Now the orbit looks like a rollercoaster, it goes up, down, side to side, and a couple of loops to!
Whats goung on?
Come visit my:

Celestia Add-on website at:

http://www.starlionfiles.50megs.com

Reconstruction of Bruckners Celestia Page at:

http://www.bruckner.50megs.com

Celestia Mirror at:

http://www.celestiamirror.50megs.com

AdamOfTheTable
Posts: 16
Joined: 20.10.2003
With us: 21 years 1 month
Location: Jacksonville, Florida USA

In the future...maybe

Post #7by AdamOfTheTable » 24.10.2003, 08:44

I saw the to-do list for 1.3.2...
On it were several things, two which were:
- Improved moon orbits based on ELP2000 theory
- More accurate illumination models for planet surfaces

You'd like the first one, I'd be fulfilled with the second :)
(That's what I was talking about. Now I wait patiently and quit complaining about it.)

Other cool stuff maybe coming too :D
Windows XP Pro 1Ghz Athlon 768Mb RAM

ATI Radeon 8500 128Mb video RAM

using Catalyst 3.9 drivers

Celestia 1.3.1

Guest

Post #8by Guest » 22.01.2004, 16:38

Do you have an idea when 1.3.2 for OS X should be out ?

AdamOfTheTable
Posts: 16
Joined: 20.10.2003
With us: 21 years 1 month
Location: Jacksonville, Florida USA

Nope

Post #9by AdamOfTheTable » 22.01.2004, 21:21

Sorry, I don't know. 1.3.1 just came out. I also haven't checked up on stuff in a while.
Windows XP Pro 1Ghz Athlon 768Mb RAM

ATI Radeon 8500 128Mb video RAM

using Catalyst 3.9 drivers

Celestia 1.3.1

FlatTax
Posts: 3
Joined: 28.01.2004
With us: 20 years 9 months

Bug?

Post #10by FlatTax » 28.01.2004, 09:24

The Mir space station is MIA. Yes, I know it's swimming at the bottom of the ocean, but if it's listed as an object, and it's location shown, I figure it ought to be there. Am I missing something? :?

My version no. is the latest and greatest (1.3.1?).

granthutchison
Developer
Posts: 1863
Joined: 21.11.2002
With us: 22 years

Re: Bug?

Post #11by granthutchison » 28.01.2004, 12:08

FlatTax wrote:The Mir space station is MIA. Yes, I know it's swimming at the bottom of the ocean, but if it's listed as an object, and it's location shown, I figure it ought to be there. Am I missing something?
Please take a look at the FAQ, question 20.

Grant

warzin
Posts: 2
Joined: 04.02.2004
With us: 20 years 9 months
Location: Lille (France)

no "navigation menu" with 1.3.1 and kde

Post #12by warzin » 04.02.2004, 17:28

Hi! I've just discovered Celestia (capital C) and I'm a great enthusiast... I started with 1.3.0 provided by SuSE 9.0, then compiled 1.3.1 version (after uninstalling the former, of course, including celestiarc). After having downloaded the "full" version of the tarball, I ended up with no Navigatin Menu (no Browser, etc...), with missing toolbars options (setting time rates, the navigation toolbar ...). Trying to add those manually doesn't work: it just modifies nothing at all in the toolbars. Why, that's annoying as you may guess! :(
I have tried and compiled many times... no change. To be honest, the first time I tried I ended up with a linking error (such as KdeApp::CelestiaBrowser making an undefined reference to Celestia::CelestiaBrowser, or so). I "make clean", try and compile for the second time, and from that point on I've never had this message again (including when I erased the sources files and reinstalled the tarball). Hell...
Did I miss something?

Thank you for your help!!
Lo?c

PS: SuSE 9.0, KDE-3.1.4, NV-5600FX, P4, XF86-4.3.0.1

Harry
Posts: 559
Joined: 05.09.2003
With us: 21 years 2 months
Location: Germany

Re: no "navigation menu" with 1.3.1 and kde

Post #13by Harry » 04.02.2004, 19:43

warzin wrote:I started with 1.3.0 provided by SuSE 9.0, then compiled 1.3.1 version (after uninstalling the former, of course, including celestiarc). After having downloaded the "full" version of the tarball, I ended up with no Navigatin Menu (no Browser, etc...), with missing toolbars options (setting time rates, the navigation toolbar ...). Trying to add those manually doesn't work: it just modifies nothing at all in the toolbars. Why, that's annoying as you may guess! :(

You can try downloading and installing the RPMs for Suse 9 from
http://www.h-schmidt.net/celestia/rpm/
or compile yourself and copy the file celestiaui.rc from the sources (in src/celestia/kde/data/ ) to ~/.kde/share/apps/celestia/ .

Harald

warzin
Posts: 2
Joined: 04.02.2004
With us: 20 years 9 months
Location: Lille (France)

Post #14by warzin » 04.02.2004, 19:52

Sure, it works... All I needed then was to copy celestiaui.rc to my local folder. Great. Sorry for having appeared such a sucker.... and thank you Harold!

Regards,
Lo?c

GUEST!!!

Post #15by GUEST!!! » 06.02.2004, 05:08

How come I can't go near planets like Mars or Earth or Venus? Whenever I go to them, it says "the application celestia.exe has encountered an unkown error and needs to close." This is making Celestia very boring! :( HELP ME!!!

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selden
Developer
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Location: NY, USA

Post #16by selden » 06.02.2004, 12:22

Please read the "Preliminary Users FAQ" at the top of the Users Forum, then get back to us with the details.
Selden

mjnagle
Posts: 1
Joined: 30.03.2004
With us: 20 years 7 months
Location: Southern California

Display problems when using v1.3.x to view Earth

Post #17by mjnagle » 30.03.2004, 12:06

I discovered Celestia only yesterday, but I have found some behavior that seems quite strange to me.

When I start Celestia, I am, of course, taken to Io. Everything works fine after that, unless I go to Earth (or the Moon).

While I travel to Earth (or the Moon), once I get close enough that Earth begins to show a disk, the display pauses and I then am taken immediately to a near-Earth vantage point, showing a detailed, but very dim image of Earth. However, now the labels on moons and planets have changed from green to magenta. What's more, all lon-label text on the screen (such as the summary of the current object in the upper-left corner) changes from the initial bluish-white to a very dark shade of gray that can not be read against the black background of space, and the distant stars seem to become black and so are invisible. If I then go close to to Sol or any other star, all I see is a white circle (the star's atmosphere) around a black disk.

These symptoms persist until I exit Celestia. Changing Rendering settings has no effect.

I am currently running an Athlon 2.5 GHz on an ABIT V10 motherboard. The on-motherboard video adapter is a Via/S3G KM400/KN400 based on the VT7205 chipset, with 16MB of RAM and DirectDraw 1.00. My OS is Windows 98se with OpenGL DLL files dated 1999-04-23.

I have a Voodoo 3 PCI card I could use instead, if it should be necessary, but I would prefer to use the onboard chipset if possible.

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selden
Developer
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Location: NY, USA

Post #18by selden » 30.03.2004, 14:04

You are experiencing bugs in the OpenGL library provided for your graphics chipset. You need to download and install the most recent graphics drivers available for it, which may (or may not) fix the problems.

You also might try disabling the advanced features that your OpenGL library is claiming (falsely) to support.

Please read the first few Q/As in the "Preliminary User's FAQ", which describe these issues. (I just updated A1 to mention the celestia.cfg option "IgnoreGLExtensions".)
Selden

GUEST

Crashing at the Moon

Post #19by GUEST » 09.05.2004, 06:00

Hi,
I'm having trouble getting the program to display the Moon. Every time something involving the moon comes up, the program crashes. I'm a new user of Celestia so I'm not sure if this is a common bug. Below are my system specs:

Version: 1.3.1
OS: Windows XP Pro
Graphic Card: ATI Radeon 9200
128 MB video memory, 8X AGP 3D Graphics Hardware acceleration

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selden
Developer
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With us: 22 years 2 months
Location: NY, USA

Post #20by selden » 09.05.2004, 12:50

What version of ATI's graphics device drivers do you have installed? I suspect you need to download and install their most recent version.

Try going to Mars and Mercury. I suspect it'll crash then, too.

This is a common problem caused by bugs in older OpenGL drivers, in the code for normalmaps (and bumpmaps). It's the feature that uses an image to create shadows on a smooth surface so it looks like it has protrusions with shadows that move as the direction to the light source changes.
Selden


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