Bug in "Set to Real Time"
Posted: 17.09.2003, 20:45
Hm.. I only noticed this yesterday, someone may have mentioned it before..?
Real time doesn't actually set you to real time! It sets you to the nearest second... It's only a small thing I know, but if real time would set you to within 1/100th of a second or something, that would fix this problem instantly! I have read before that cel:// urls can set ou to within like 1/1000th of a second or so, so it can't be too hard to do this with "set to real time" too...?
For anyone interested in testing out this bug themselves:
1. Go to the ISS (or any object in a low earth/mars etc orbit)
2. Hold down Shift + 1 (results in ! ) which means you are constantly setting yourself to real time.
3. The earth will not move smoothly below, but *jump* one a second.
I got the above happening in the windows version of 1.3.1pre9.
Hope this helps!
Real time doesn't actually set you to real time! It sets you to the nearest second... It's only a small thing I know, but if real time would set you to within 1/100th of a second or something, that would fix this problem instantly! I have read before that cel:// urls can set ou to within like 1/1000th of a second or so, so it can't be too hard to do this with "set to real time" too...?
For anyone interested in testing out this bug themselves:
1. Go to the ISS (or any object in a low earth/mars etc orbit)
2. Hold down Shift + 1 (results in ! ) which means you are constantly setting yourself to real time.
3. The earth will not move smoothly below, but *jump* one a second.
I got the above happening in the windows version of 1.3.1pre9.
Hope this helps!