Service restored... and a problem

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Topic author
bruckner
Posts: 79
Joined: 30.01.2002
With us: 23 years
Location: Villaviciosa de Od?n, Madrid, Spain

Service restored... and a problem

Post #1by bruckner » 13.04.2002, 16:53

Hello everybody.

I have my new GeForce3 Ti200 installed without a glitch! The performance is great, but I have a problem. I am not able to compile Celestia anymore, so I cannot enjoy it... :(

My setup: Mandrake Linux 8.1 (kernel 2.4.8, unpatched), GeForce3 Ti200 64MB with nVidia drivers (latest versions), Athlon 900Mhz 256MB RAM. From a freshly uncompressed sources directory, ./configure detects everything correctly, but make gives errors that I dumped in this file: http://bruckner.homelinux.net/files/make_errors.

It seems that I'm lacking something very basic. If someone of you would be so kind to help me...
Some additional help: the messages "no existe el fichero o el directorio" that appear in make_errors mean, in English, "file not found". Additionally, I switched compilers recently (to gcc 3.0.1, in particular).

Best regards.

Bruckner

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 23 years
Location: Seattle, Washington, USA

Post #2by chris » 14.04.2002, 03:37

It definitely appears to be related to the compiler switch . . . a file included (indirectly) from a standard header cannot be found. One thing to try would be to add the line:

#include <ctype.h>

before:

#include <cctype>

in filetype.cpp . . . I doubt this will fix the problem, but it may help me figure out what's missing on your machine.

--Chris

Topic author
bruckner
Posts: 79
Joined: 30.01.2002
With us: 23 years
Location: Villaviciosa de Od?n, Madrid, Spain

Problem ended abruptly

Post #3by bruckner » 14.04.2002, 21:53

I've decided to downgrade gcc to 2.96, and everything returned to normal. Guess something subtle is wrong with Mandrake's gcc 3.0.1 rpm's.

Thank you anyway... I'll look to Celestia with my "new eyes" from now!

Bruckner

chris
Site Admin
Posts: 4211
Joined: 28.01.2002
With us: 23 years
Location: Seattle, Washington, USA

Post #4by chris » 14.04.2002, 22:28

Hopefully, you'll be able to see the pixel and vertex shader effects--bump mapping on Mars, Mercury, and the Moon; specular reflections on Earth's oceans; and haze on all objects with atmospheres.

--Chris


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